ruff/crates/ruff_db/src/system.rs

161 lines
5.0 KiB
Rust

use std::fmt::Debug;
pub use memory_fs::MemoryFileSystem;
#[cfg(feature = "os")]
pub use os::OsSystem;
pub use test::{DbWithTestSystem, TestSystem};
use walk_directory::WalkDirectoryBuilder;
use crate::file_revision::FileRevision;
pub use self::path::{SystemPath, SystemPathBuf};
mod memory_fs;
#[cfg(feature = "os")]
mod os;
mod path;
mod test;
pub mod walk_directory;
pub type Result<T> = std::io::Result<T>;
/// The system on which Ruff runs.
///
/// Ruff supports running on the CLI, in a language server, and in a browser (WASM). Each of these
/// host-systems differ in what system operations they support and how they interact with the file system:
/// * Language server:
/// * Reading a file's content should take into account that it might have unsaved changes because it's open in the editor.
/// * Use structured representations for notebooks, making deserializing a notebook from a string unnecessary.
/// * Use their own file watching infrastructure.
/// * WASM (Browser):
/// * There are ways to emulate a file system in WASM but a native memory-filesystem is more efficient.
/// * Doesn't support a current working directory
/// * File watching isn't supported.
///
/// Abstracting the system also enables tests to use a more efficient in-memory file system.
pub trait System: Debug {
/// Reads the metadata of the file or directory at `path`.
fn path_metadata(&self, path: &SystemPath) -> Result<Metadata>;
/// Reads the content of the file at `path` into a [`String`].
fn read_to_string(&self, path: &SystemPath) -> Result<String>;
/// Returns `true` if `path` exists.
fn path_exists(&self, path: &SystemPath) -> bool {
self.path_metadata(path).is_ok()
}
/// Returns `true` if `path` exists and is a directory.
fn is_directory(&self, path: &SystemPath) -> bool {
self.path_metadata(path)
.map_or(false, |metadata| metadata.file_type.is_directory())
}
/// Returns `true` if `path` exists and is a file.
fn is_file(&self, path: &SystemPath) -> bool {
self.path_metadata(path)
.map_or(false, |metadata| metadata.file_type.is_file())
}
/// Returns the current working directory
fn current_directory(&self) -> &SystemPath;
/// Iterate over the contents of the directory at `path`.
///
/// The returned iterator must have the following properties:
/// - It only iterates over the top level of the directory,
/// i.e., it does not recurse into subdirectories.
/// - It skips the current and parent directories (`.` and `..`
/// respectively).
/// - The iterator yields `std::io::Result<DirEntry>` instances.
/// For each instance, an `Err` variant may signify that the path
/// of the entry was not valid UTF8, in which case it should be an
/// [`std::io::Error`] with the ErrorKind set to
/// [`std::io::ErrorKind::InvalidData`] and the payload set to a
/// [`camino::FromPathBufError`]. It may also indicate that
/// "some sort of intermittent IO error occurred during iteration"
/// (language taken from the [`std::fs::read_dir`] documentation).
///
/// # Errors
/// Returns an error:
/// - if `path` does not exist in the system,
/// - if `path` does not point to a directory,
/// - if the process does not have sufficient permissions to
/// view the contents of the directory at `path`
/// - May also return an error in some other situations as well.
fn read_directory<'a>(
&'a self,
path: &SystemPath,
) -> Result<Box<dyn Iterator<Item = Result<DirectoryEntry>> + 'a>>;
/// Recursively walks the content of `path`.
///
/// It is allowed to pass a `path` that points to a file. In this case, the walker
/// yields a single entry for that file.
fn walk_directory(&self, path: &SystemPath) -> WalkDirectoryBuilder;
fn as_any(&self) -> &dyn std::any::Any;
}
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct Metadata {
revision: FileRevision,
permissions: Option<u32>,
file_type: FileType,
}
impl Metadata {
pub fn revision(&self) -> FileRevision {
self.revision
}
pub fn permissions(&self) -> Option<u32> {
self.permissions
}
pub fn file_type(&self) -> FileType {
self.file_type
}
}
#[derive(Copy, Clone, Eq, PartialEq, Debug, Hash)]
pub enum FileType {
File,
Directory,
Symlink,
}
impl FileType {
pub const fn is_file(self) -> bool {
matches!(self, FileType::File)
}
pub const fn is_directory(self) -> bool {
matches!(self, FileType::Directory)
}
pub const fn is_symlink(self) -> bool {
matches!(self, FileType::Symlink)
}
}
#[derive(Debug, PartialEq, Eq)]
pub struct DirectoryEntry {
path: SystemPathBuf,
file_type: FileType,
}
impl DirectoryEntry {
pub fn new(path: SystemPathBuf, file_type: FileType) -> Self {
Self { path, file_type }
}
pub fn path(&self) -> &SystemPath {
&self.path
}
pub fn file_type(&self) -> FileType {
self.file_type
}
}