mirror of https://github.com/astral-sh/ruff
594 lines
20 KiB
Rust
594 lines
20 KiB
Rust
use std::fmt::Formatter;
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use thiserror::Error;
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use ruff_annotate_snippets::Level as AnnotateLevel;
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use ruff_text_size::TextRange;
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pub use crate::diagnostic::old::{
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OldDiagnosticTrait, OldDisplayDiagnostic, OldParseDiagnostic, OldSecondaryDiagnosticMessage,
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};
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use crate::files::File;
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// This module should not be exported. We are planning to migrate off
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// the APIs in this module.
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mod old;
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/// A collection of information that can be rendered into a diagnostic.
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///
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/// A diagnostic is a collection of information gathered by a tool intended
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/// for presentation to an end user, and which describes a group of related
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/// characteristics in the inputs given to the tool. Typically, but not always,
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/// a characteristic is a deficiency. An example of a characteristic that is
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/// _not_ a deficiency is the `reveal_type` diagnostic for our type checker.
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#[derive(Debug, Clone, Eq, PartialEq)]
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pub struct Diagnostic {
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/// The actual diagnostic.
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///
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/// We box the diagnostic since it is somewhat big.
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inner: Box<DiagnosticInner>,
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}
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impl Diagnostic {
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/// Create a new diagnostic with the given identifier, severity and
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/// message.
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///
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/// The identifier should be something that uniquely identifies the _type_
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/// of diagnostic being reported. It should be usable as a reference point
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/// for humans communicating about diagnostic categories. It will also
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/// appear in the output when this diagnostic is rendered.
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///
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/// The severity should describe the assumed level of importance to an end
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/// user.
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///
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/// The message is meant to be read by end users. The primary message
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/// is meant to be a single terse description (usually a short phrase)
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/// describing the group of related characteristics that the diagnostic
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/// describes. Stated differently, if only one thing from a diagnostic can
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/// be shown to an end user in a particular context, it is the primary
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/// message.
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pub fn new<'a>(
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id: DiagnosticId,
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severity: Severity,
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message: impl std::fmt::Display + 'a,
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) -> Diagnostic {
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let message = message.to_string().into_boxed_str();
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let inner = Box::new(DiagnosticInner {
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id,
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severity,
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message,
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annotations: vec![],
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subs: vec![],
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#[cfg(debug_assertions)]
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printed: false,
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});
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Diagnostic { inner }
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}
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/// Add an annotation to this diagnostic.
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///
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/// Annotations for a diagnostic are optional, but if any are added,
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/// callers should strive to make at least one of them primary. That is, it
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/// should be constructed via [`Annotation::primary`]. A diagnostic with no
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/// primary annotations is allowed, but its rendering may be sub-optimal.
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pub fn annotate(&mut self, ann: Annotation) {
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self.inner.annotations.push(ann);
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}
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/// Adds an "info" sub-diagnostic with the given message.
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///
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/// If callers want to add an "info" sub-diagnostic with annotations, then
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/// create a [`SubDiagnostic`] manually and use [`Diagnostic::sub`] to
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/// attach it to a parent diagnostic.
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///
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/// An "info" diagnostic is useful when contextualizing or otherwise
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/// helpful information can be added to help end users understand the
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/// main diagnostic message better. For example, if a the main diagnostic
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/// message is about a function call being invalid, a useful "info"
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/// sub-diagnostic could show the function definition (or only the relevant
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/// parts of it).
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pub fn info<'a>(&mut self, message: impl std::fmt::Display + 'a) {
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self.sub(SubDiagnostic::new(Severity::Info, message));
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}
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/// Adds a "sub" diagnostic to this diagnostic.
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///
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/// This is useful when a sub diagnostic has its own annotations attached
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/// to it. For the simpler case of a sub-diagnostic with only a message,
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/// using a method like [`Diagnostic::info`] may be more convenient.
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pub fn sub(&mut self, sub: SubDiagnostic) {
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self.inner.subs.push(sub);
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}
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}
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#[derive(Debug, Clone, Eq, PartialEq)]
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struct DiagnosticInner {
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id: DiagnosticId,
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severity: Severity,
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message: Box<str>,
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annotations: Vec<Annotation>,
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subs: Vec<SubDiagnostic>,
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/// This will make the `Drop` impl panic if a `Diagnostic` hasn't
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/// been printed to stderr. This is usually a bug, so we want it to
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/// be loud. But only when `debug_assertions` is enabled.
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#[cfg(debug_assertions)]
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printed: bool,
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}
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impl Drop for DiagnosticInner {
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fn drop(&mut self) {
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#[cfg(debug_assertions)]
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{
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if self.printed || std::thread::panicking() {
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return;
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}
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panic!(
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"diagnostic `{id}` with severity `{severity:?}` and message `{message}` \
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did not get printed to stderr before being dropped",
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id = self.id,
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severity = self.severity,
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message = self.message,
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);
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}
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}
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}
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/// A collection of information subservient to a diagnostic.
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///
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/// A sub-diagnostic is always rendered after the parent diagnostic it is
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/// attached to. A parent diagnostic may have many sub-diagnostics, and it is
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/// guaranteed that they will not interleave with one another in rendering.
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///
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/// Currently, the order in which sub-diagnostics are rendered relative to one
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/// another (for a single parent diagnostic) is the order in which they were
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/// attached to the diagnostic.
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#[derive(Debug, Clone, Eq, PartialEq)]
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pub struct SubDiagnostic {
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/// Like with `Diagnostic`, we box the `SubDiagnostic` to make it
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/// pointer-sized.
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inner: Box<SubDiagnosticInner>,
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}
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impl SubDiagnostic {
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/// Create a new sub-diagnostic with the given severity and message.
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///
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/// The severity should describe the assumed level of importance to an end
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/// user.
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///
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/// The message is meant to be read by end users. The primary message
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/// is meant to be a single terse description (usually a short phrase)
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/// describing the group of related characteristics that the sub-diagnostic
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/// describes. Stated differently, if only one thing from a diagnostic can
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/// be shown to an end user in a particular context, it is the primary
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/// message.
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pub fn new<'a>(severity: Severity, message: impl std::fmt::Display + 'a) -> SubDiagnostic {
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let message = message.to_string().into_boxed_str();
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let inner = Box::new(SubDiagnosticInner {
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severity,
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message,
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annotations: vec![],
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#[cfg(debug_assertions)]
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printed: false,
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});
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SubDiagnostic { inner }
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}
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/// Add an annotation to this sub-diagnostic.
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///
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/// Annotations for a sub-diagnostic, like for a diagnostic, are optional.
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/// If any are added, callers should strive to make at least one of them
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/// primary. That is, it should be constructed via [`Annotation::primary`].
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/// A diagnostic with no primary annotations is allowed, but its rendering
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/// may be sub-optimal.
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///
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/// Note that it is expected to be somewhat more common for sub-diagnostics
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/// to have no annotations (e.g., a simple note) than for a diagnostic to
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/// have no annotations.
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pub fn annotate(&mut self, ann: Annotation) {
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self.inner.annotations.push(ann);
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}
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}
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#[derive(Debug, Clone, Eq, PartialEq)]
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struct SubDiagnosticInner {
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severity: Severity,
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message: Box<str>,
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annotations: Vec<Annotation>,
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/// This will make the `Drop` impl panic if a `SubDiagnostic` hasn't
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/// been printed to stderr. This is usually a bug, so we want it to
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/// be loud. But only when `debug_assertions` is enabled.
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#[cfg(debug_assertions)]
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printed: bool,
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}
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impl Drop for SubDiagnosticInner {
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fn drop(&mut self) {
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#[cfg(debug_assertions)]
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{
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if self.printed || std::thread::panicking() {
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return;
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}
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panic!(
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"sub-diagnostic with severity `{severity:?}` and message `{message}` \
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did not get printed to stderr before being dropped",
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severity = self.severity,
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message = self.message,
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);
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}
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}
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}
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/// A pointer to a subsequence in the end user's input.
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///
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/// Also known as an annotation, the pointer can optionally contain a short
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/// message, typically describing in general terms what is being pointed to.
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///
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/// An annotation is either primary or secondary, depending on whether it was
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/// constructed via [`Annotation::primary`] or [`Annotation::secondary`].
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/// Semantically, a primary annotation is meant to point to the "locus" of a
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/// diagnostic. Visually, the difference between a primary and a secondary
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/// annotation is usually just a different form of highlighting on the
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/// corresponding span.
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///
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/// # Advice
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///
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/// The span on an annotation should be as _specific_ as possible. For example,
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/// if there is a problem with a function call because one of its arguments has
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/// an invalid type, then the span should point to the specific argument and
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/// not to the entire function call.
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///
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/// Messages attached to annotations should also be as brief and specific as
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/// possible. Long messages could negative impact the quality of rendering.
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#[derive(Debug, Clone, Eq, PartialEq)]
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pub struct Annotation {
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/// The span of this annotation, corresponding to some subsequence of the
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/// user's input that we want to highlight.
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span: Span,
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/// An optional message associated with this annotation's span.
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///
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/// When present, rendering will include this message in the output and
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/// draw a line between the highlighted span and the message.
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message: Option<Box<str>>,
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/// Whether this annotation is "primary" or not. When it isn't primary, an
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/// annotation is said to be "secondary."
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is_primary: bool,
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}
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impl Annotation {
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/// Create a "primary" annotation.
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///
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/// A primary annotation is meant to highlight the "locus" of a diagnostic.
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/// That is, it should point to something in the end user's input that is
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/// the subject or "point" of a diagnostic.
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///
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/// A diagnostic may have many primary annotations. A diagnostic may not
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/// have any annotations, but if it does, at least one _ought_ to be
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/// primary.
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pub fn primary(span: Span) -> Annotation {
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Annotation {
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span,
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message: None,
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is_primary: true,
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}
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}
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/// Create a "secondary" annotation.
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///
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/// A secondary annotation is meant to highlight relevant context for a
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/// diagnostic, but not to point to the "locus" of the diagnostic.
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///
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/// A diagnostic with only secondary annotations is usually not sensible,
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/// but it is allowed and will produce a reasonable rendering.
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pub fn secondary(span: Span) -> Annotation {
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Annotation {
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span,
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message: None,
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is_primary: false,
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}
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}
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/// Attach a message to this annotation.
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///
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/// An annotation without a message will still have a presence in
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/// rendering. In particular, it will highlight the span association with
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/// this annotation in some way.
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///
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/// When a message is attached to an annotation, then it will be associated
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/// with the highlighted span in some way during rendering.
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pub fn message<'a>(self, message: impl std::fmt::Display + 'a) -> Annotation {
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let message = Some(message.to_string().into_boxed_str());
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Annotation { message, ..self }
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}
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}
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/// A string identifier for a lint rule.
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///
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/// This string is used in command line and configuration interfaces. The name should always
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/// be in kebab case, e.g. `no-foo` (all lower case).
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///
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/// Rules use kebab case, e.g. `no-foo`.
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#[derive(Debug, Copy, Clone, PartialOrd, Ord, PartialEq, Eq, Hash)]
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pub struct LintName(&'static str);
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impl LintName {
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pub const fn of(name: &'static str) -> Self {
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Self(name)
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}
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pub const fn as_str(&self) -> &'static str {
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self.0
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}
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}
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impl std::ops::Deref for LintName {
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type Target = str;
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fn deref(&self) -> &Self::Target {
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self.0
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}
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}
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impl std::fmt::Display for LintName {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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f.write_str(self.0)
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}
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}
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impl PartialEq<str> for LintName {
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fn eq(&self, other: &str) -> bool {
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self.0 == other
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}
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}
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impl PartialEq<&str> for LintName {
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fn eq(&self, other: &&str) -> bool {
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self.0 == *other
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}
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}
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/// Uniquely identifies the kind of a diagnostic.
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#[derive(Debug, Copy, Clone, Eq, PartialEq, PartialOrd, Ord, Hash)]
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pub enum DiagnosticId {
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/// Some I/O operation failed
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Io,
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/// Some code contains a syntax error
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InvalidSyntax,
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/// A lint violation.
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///
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/// Lints can be suppressed and some lints can be enabled or disabled in the configuration.
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Lint(LintName),
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/// A revealed type: Created by `reveal_type(expression)`.
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RevealedType,
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/// No rule with the given name exists.
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UnknownRule,
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}
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impl DiagnosticId {
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/// Creates a new `DiagnosticId` for a lint with the given name.
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pub const fn lint(name: &'static str) -> Self {
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Self::Lint(LintName::of(name))
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}
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/// Returns `true` if this `DiagnosticId` represents a lint.
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pub fn is_lint(&self) -> bool {
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matches!(self, DiagnosticId::Lint(_))
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}
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/// Returns `true` if this `DiagnosticId` represents a lint with the given name.
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pub fn is_lint_named(&self, name: &str) -> bool {
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matches!(self, DiagnosticId::Lint(self_name) if self_name == name)
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}
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pub fn strip_category(code: &str) -> Option<&str> {
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code.split_once(':').map(|(_, rest)| rest)
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}
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/// Returns `true` if this `DiagnosticId` matches the given name.
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///
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/// ## Examples
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/// ```
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/// use ruff_db::diagnostic::DiagnosticId;
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///
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/// assert!(DiagnosticId::Io.matches("io"));
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/// assert!(DiagnosticId::lint("test").matches("lint:test"));
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/// assert!(!DiagnosticId::lint("test").matches("test"));
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/// ```
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pub fn matches(&self, expected_name: &str) -> bool {
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match self.as_str() {
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Ok(id) => id == expected_name,
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Err(DiagnosticAsStrError::Category { category, name }) => expected_name
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.strip_prefix(category)
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.and_then(|prefix| prefix.strip_prefix(":"))
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.is_some_and(|rest| rest == name),
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}
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}
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pub fn as_str(&self) -> Result<&str, DiagnosticAsStrError> {
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Ok(match self {
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DiagnosticId::Io => "io",
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DiagnosticId::InvalidSyntax => "invalid-syntax",
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DiagnosticId::Lint(name) => {
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return Err(DiagnosticAsStrError::Category {
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category: "lint",
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name: name.as_str(),
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})
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}
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DiagnosticId::RevealedType => "revealed-type",
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DiagnosticId::UnknownRule => "unknown-rule",
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})
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}
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Error)]
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pub enum DiagnosticAsStrError {
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/// The id can't be converted to a string because it belongs to a sub-category.
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#[error("id from a sub-category: {category}:{name}")]
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Category {
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/// The id's category.
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category: &'static str,
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/// The diagnostic id in this category.
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name: &'static str,
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},
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}
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impl std::fmt::Display for DiagnosticId {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self.as_str() {
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Ok(name) => f.write_str(name),
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Err(DiagnosticAsStrError::Category { category, name }) => {
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write!(f, "{category}:{name}")
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}
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}
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}
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}
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/// A span represents the source of a diagnostic.
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///
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/// It consists of a `File` and an optional range into that file. When the
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/// range isn't present, it semantically implies that the diagnostic refers to
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/// the entire file. For example, when the file should be executable but isn't.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Span {
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file: File,
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range: Option<TextRange>,
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}
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impl Span {
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/// Returns the `File` attached to this `Span`.
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pub fn file(&self) -> File {
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self.file
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}
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/// Returns the range, if available, attached to this `Span`.
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///
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/// When there is no range, it is convention to assume that this `Span`
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/// refers to the corresponding `File` as a whole. In some cases, consumers
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/// of this API may use the range `0..0` to represent this case.
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pub fn range(&self) -> Option<TextRange> {
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self.range
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}
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/// Returns a new `Span` with the given `range` attached to it.
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pub fn with_range(self, range: TextRange) -> Span {
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self.with_optional_range(Some(range))
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}
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/// Returns a new `Span` with the given optional `range` attached to it.
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pub fn with_optional_range(self, range: Option<TextRange>) -> Span {
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Span { range, ..self }
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}
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}
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impl From<File> for Span {
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fn from(file: File) -> Span {
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Span { file, range: None }
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Ord, PartialOrd)]
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pub enum Severity {
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Info,
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Warning,
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Error,
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Fatal,
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}
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impl Severity {
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fn to_annotate(self) -> AnnotateLevel {
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match self {
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Severity::Info => AnnotateLevel::Info,
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Severity::Warning => AnnotateLevel::Warning,
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Severity::Error => AnnotateLevel::Error,
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// NOTE: Should we really collapse this to "error"?
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//
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// After collapsing this, the snapshot tests seem to reveal that we
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// don't currently have any *tests* with a `fatal` severity level.
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// And maybe *rendering* this as just an `error` is fine. If we
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// really do need different rendering, then I think we can add a
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// `Level::Fatal`. ---AG
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Severity::Fatal => AnnotateLevel::Error,
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}
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}
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}
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/// Configuration for rendering diagnostics.
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#[derive(Clone, Debug)]
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pub struct DisplayDiagnosticConfig {
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/// The format to use for diagnostic rendering.
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///
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/// This uses the "full" format by default.
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format: DiagnosticFormat,
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/// Whether to enable colors or not.
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///
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/// Disabled by default.
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color: bool,
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/// The number of non-empty lines to show around each snippet.
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///
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/// NOTE: It seems like making this a property of rendering *could*
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/// be wrong. In particular, I have a suspicion that we may want
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/// more granular control over this, perhaps based on the kind of
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/// diagnostic or even the snippet itself. But I chose to put this
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/// here for now as the most "sensible" place for it to live until
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/// we had more concrete use cases. ---AG
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context: usize,
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}
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impl DisplayDiagnosticConfig {
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/// Whether to enable concise diagnostic output or not.
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pub fn format(self, format: DiagnosticFormat) -> DisplayDiagnosticConfig {
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DisplayDiagnosticConfig { format, ..self }
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}
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/// Whether to enable colors or not.
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pub fn color(self, yes: bool) -> DisplayDiagnosticConfig {
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DisplayDiagnosticConfig { color: yes, ..self }
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}
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/// Set the number of contextual lines to show around each snippet.
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pub fn context(self, lines: usize) -> DisplayDiagnosticConfig {
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DisplayDiagnosticConfig {
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context: lines,
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..self
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}
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}
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}
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impl Default for DisplayDiagnosticConfig {
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fn default() -> DisplayDiagnosticConfig {
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DisplayDiagnosticConfig {
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format: DiagnosticFormat::default(),
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color: false,
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context: 2,
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}
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}
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}
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/// The diagnostic output format.
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#[derive(Copy, Clone, Debug, Default, Eq, Hash, PartialEq, PartialOrd, Ord)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
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#[cfg_attr(feature = "schemars", derive(schemars::JsonSchema))]
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pub enum DiagnosticFormat {
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/// The default full mode will print "pretty" diagnostics.
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///
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/// That is, color will be used when printing to a `tty`.
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/// Moreover, diagnostic messages may include additional
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/// context and annotations on the input to help understand
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/// the message.
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#[default]
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Full,
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/// Print diagnostics in a concise mode.
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///
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/// This will guarantee that each diagnostic is printed on
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/// a single line. Only the most important or primary aspects
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/// of the diagnostic are included. Contextual information is
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/// dropped.
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///
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/// This may use color when printing to a `tty`.
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Concise,
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}
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