mirror of https://github.com/astral-sh/uv
Fix relative paths in bytecode compilation (#11177)
Bytecode compilation would panic with a relative path such as `--target target`.
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parent
4a88cdd6ee
commit
d27e41a43a
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@ -75,7 +75,8 @@ pub async fn compile_tree(
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) -> Result<usize, CompileError> {
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debug_assert!(
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dir.is_absolute(),
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"compileall doesn't work with relative paths"
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"compileall doesn't work with relative paths: `{}`",
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dir.display()
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);
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let worker_count = std::thread::available_parallelism().unwrap_or_else(|err| {
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warn_user!("Couldn't determine number of cores, compiling with a single thread: {err}");
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@ -48,7 +48,7 @@ pub(crate) use tool::update_shell::update_shell as tool_update_shell;
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pub(crate) use tool::upgrade::upgrade as tool_upgrade;
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use uv_cache::Cache;
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use uv_distribution_types::InstalledMetadata;
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use uv_fs::Simplified;
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use uv_fs::{Simplified, CWD};
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use uv_installer::compile_tree;
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use uv_normalize::PackageName;
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use uv_python::PythonEnvironment;
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@ -153,6 +153,7 @@ pub(super) async fn compile_bytecode(
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let start = std::time::Instant::now();
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let mut files = 0;
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for site_packages in venv.site_packages() {
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let site_packages = CWD.join(site_packages);
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files += compile_tree(&site_packages, venv.python_executable(), cache.root())
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.await
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.with_context(|| {
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