uv/crates/uv-trampoline/tests/harness.rs

270 lines
8.6 KiB
Rust

use std::io::{Cursor, Write};
use std::path::Path;
use std::process::Command;
use std::{env, io};
use anyhow::Result;
use assert_cmd::prelude::OutputAssertExt;
use assert_fs::prelude::PathChild;
use fs_err::File;
use thiserror::Error;
use which::which;
use zip::write::FileOptions;
use zip::ZipWriter;
const LAUNCHER_MAGIC_NUMBER: [u8; 4] = [b'U', b'V', b'U', b'V'];
#[cfg(all(windows, target_arch = "x86"))]
const LAUNCHER_I686_GUI: &[u8] = include_bytes!("../trampolines/uv-trampoline-i686-gui.exe");
#[cfg(all(windows, target_arch = "x86"))]
const LAUNCHER_I686_CONSOLE: &[u8] =
include_bytes!("../trampolines/uv-trampoline-i686-console.exe");
#[cfg(all(windows, target_arch = "x86_64"))]
const LAUNCHER_X86_64_GUI: &[u8] = include_bytes!("../trampolines/uv-trampoline-x86_64-gui.exe");
#[cfg(all(windows, target_arch = "x86_64"))]
const LAUNCHER_X86_64_CONSOLE: &[u8] =
include_bytes!("../trampolines/uv-trampoline-x86_64-console.exe");
#[cfg(all(windows, target_arch = "aarch64"))]
const LAUNCHER_AARCH64_GUI: &[u8] = include_bytes!("../trampolines/uv-trampoline-aarch64-gui.exe");
#[cfg(all(windows, target_arch = "aarch64"))]
const LAUNCHER_AARCH64_CONSOLE: &[u8] =
include_bytes!("../trampolines/uv-trampoline-aarch64-console.exe");
/// Note: The caller is responsible for adding the path of the wheel we're installing.
#[derive(Error, Debug)]
pub enum Error {
#[error(transparent)]
Io(#[from] io::Error),
#[error(
"Unable to create Windows launcher for: {0} (only x86_64, x86, and arm64 are supported)"
)]
UnsupportedWindowsArch(&'static str),
#[error("Unable to create Windows launcher on non-Windows platform")]
NotWindows,
}
/// Wrapper script template function
///
/// <https://github.com/pypa/pip/blob/7f8a6844037fb7255cfd0d34ff8e8cf44f2598d4/src/pip/_vendor/distlib/scripts.py#L41-L48>
fn get_script_launcher(shebang: &str, is_gui: bool) -> String {
if is_gui {
format!(
r##"{shebang}
# -*- coding: utf-8 -*-
import re
import sys
def make_gui() -> None:
from tkinter import Tk, ttk
root = Tk()
root.title("uv Test App")
frm = ttk.Frame(root, padding=10)
frm.grid()
ttk.Label(frm, text="Hello from uv-trampoline-gui.exe").grid(column=0, row=0)
root.mainloop()
if __name__ == "__main__":
sys.argv[0] = re.sub(r"(-script\.pyw|\.exe)?$", "", sys.argv[0])
sys.exit(make_gui())
"##
)
} else {
format!(
r##"{shebang}
# -*- coding: utf-8 -*-
import re
import sys
def main_console() -> None:
print("Hello from uv-trampoline-console.exe", file=sys.stdout)
print("Hello from uv-trampoline-console.exe", file=sys.stderr)
for arg in sys.argv[1:]:
print(arg, file=sys.stderr)
if __name__ == "__main__":
sys.argv[0] = re.sub(r"(-script\.pyw|\.exe)?$", "", sys.argv[0])
sys.exit(main_console())
"##
)
}
}
/// Format the shebang for a given Python executable.
///
/// Like pip, if a shebang is non-simple (too long or contains spaces), we use `/bin/sh` as the
/// executable.
///
/// See: <https://github.com/pypa/pip/blob/0ad4c94be74cc24874c6feb5bb3c2152c398a18e/src/pip/_vendor/distlib/scripts.py#L136-L165>
fn format_shebang(executable: impl AsRef<Path>) -> String {
// Convert the executable to a simplified path.
let executable = executable.as_ref().display().to_string();
format!("#!{executable}")
}
/// A Windows script is a minimal .exe launcher binary with the python entrypoint script appended as
/// stored zip file.
///
/// <https://github.com/pypa/pip/blob/fd0ea6bc5e8cb95e518c23d901c26ca14db17f89/src/pip/_vendor/distlib/scripts.py#L248-L262>
#[allow(unused_variables)]
fn windows_script_launcher(
launcher_python_script: &str,
is_gui: bool,
python_executable: impl AsRef<Path>,
) -> Result<Vec<u8>, Error> {
// This method should only be called on Windows, but we avoid `#[cfg(windows)]` to retain
// compilation on all platforms.
if cfg!(not(windows)) {
return Err(Error::NotWindows);
}
let launcher_bin: &[u8] = match env::consts::ARCH {
#[cfg(all(windows, target_arch = "x86"))]
"x86" => {
if is_gui {
LAUNCHER_I686_GUI
} else {
LAUNCHER_I686_CONSOLE
}
}
#[cfg(all(windows, target_arch = "x86_64"))]
"x86_64" => {
if is_gui {
LAUNCHER_X86_64_GUI
} else {
LAUNCHER_X86_64_CONSOLE
}
}
#[cfg(all(windows, target_arch = "aarch64"))]
"aarch64" => {
if is_gui {
LAUNCHER_AARCH64_GUI
} else {
LAUNCHER_AARCH64_CONSOLE
}
}
#[cfg(windows)]
arch => {
return Err(Error::UnsupportedWindowsArch(arch));
}
#[cfg(not(windows))]
arch => &[],
};
let mut payload: Vec<u8> = Vec::new();
{
// We're using the zip writer, but with stored compression
// https://github.com/njsmith/posy/blob/04927e657ca97a5e35bb2252d168125de9a3a025/src/trampolines/mod.rs#L75-L82
// https://github.com/pypa/distlib/blob/8ed03aab48add854f377ce392efffb79bb4d6091/PC/launcher.c#L259-L271
let stored = FileOptions::default().compression_method(zip::CompressionMethod::Stored);
let mut archive = ZipWriter::new(Cursor::new(&mut payload));
let error_msg = "Writing to Vec<u8> should never fail";
archive.start_file("__main__.py", stored).expect(error_msg);
archive
.write_all(launcher_python_script.as_bytes())
.expect(error_msg);
archive.finish().expect(error_msg);
}
let python = python_executable.as_ref();
let python_path = python.display().to_string();
let mut launcher: Vec<u8> = Vec::with_capacity(launcher_bin.len() + payload.len());
launcher.extend_from_slice(launcher_bin);
launcher.extend_from_slice(&payload);
launcher.extend_from_slice(python_path.as_bytes());
launcher.extend_from_slice(
&u32::try_from(python_path.as_bytes().len())
.expect("File Path to be smaller than 4GB")
.to_le_bytes(),
);
launcher.extend_from_slice(&LAUNCHER_MAGIC_NUMBER);
Ok(launcher)
}
#[test]
fn generate_console_launcher() -> Result<()> {
// Create Temp Dirs
let temp_dir = assert_fs::TempDir::new()?;
let console_bin_path = temp_dir.child("launcher.console.exe");
// Locate an arbitrary python installation from PATH
let python_executable_path = which("python")?;
// Generate Launcher Script
let launcher_console_script =
get_script_launcher(&format_shebang(&python_executable_path), false);
// Generate Launcher Payload
let console_launcher =
windows_script_launcher(&launcher_console_script, false, &python_executable_path)?;
// Create Launcher
File::create(console_bin_path.path())?.write_all(console_launcher.as_ref())?;
println!(
"Wrote Console Launcher in {}",
console_bin_path.path().display()
);
let stdout_predicate = "Hello from uv-trampoline-console.exe\r\n";
let stderr_predicate = "Hello from uv-trampoline-console.exe\r\n";
// Test Console Launcher
#[cfg(windows)]
Command::new(console_bin_path.path())
.assert()
.success()
.stdout(stdout_predicate)
.stderr(stderr_predicate);
let args_to_test = vec!["foo", "bar", "foo bar", "foo \"bar\"", "foo 'bar'"];
let stderr_predicate = format!("{}{}\r\n", stderr_predicate, args_to_test.join("\r\n"));
// Test Console Launcher (with args)
#[cfg(windows)]
Command::new(console_bin_path.path())
.args(args_to_test)
.assert()
.success()
.stdout(stdout_predicate)
.stderr(stderr_predicate);
Ok(())
}
#[test]
#[ignore]
fn generate_gui_launcher() -> Result<()> {
// Create Temp Dirs
let temp_dir = assert_fs::TempDir::new()?;
let gui_bin_path = temp_dir.child("launcher.gui.exe");
// Locate an arbitrary pythonw installation from PATH
let pythonw_executable_path = which("pythonw")?;
// Generate Launcher Script
let launcher_gui_script = get_script_launcher(&format_shebang(&pythonw_executable_path), true);
// Generate Launcher Payload
let gui_launcher =
windows_script_launcher(&launcher_gui_script, true, &pythonw_executable_path)?;
// Create Launcher
File::create(gui_bin_path.path())?.write_all(gui_launcher.as_ref())?;
println!("Wrote GUI Launcher in {}", gui_bin_path.path().display());
// Test GUI Launcher
// NOTICE: This will spawn a GUI and will wait until you close the window.
#[cfg(windows)]
Command::new(gui_bin_path.path()).assert().success();
Ok(())
}