mirror of https://github.com/astral-sh/uv
270 lines
8.6 KiB
Rust
270 lines
8.6 KiB
Rust
use std::io::{Cursor, Write};
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use std::path::Path;
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use std::process::Command;
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use std::{env, io};
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use anyhow::Result;
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use assert_cmd::prelude::OutputAssertExt;
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use assert_fs::prelude::PathChild;
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use fs_err::File;
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use thiserror::Error;
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use which::which;
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use zip::write::FileOptions;
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use zip::ZipWriter;
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const LAUNCHER_MAGIC_NUMBER: [u8; 4] = [b'U', b'V', b'U', b'V'];
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#[cfg(all(windows, target_arch = "x86"))]
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const LAUNCHER_I686_GUI: &[u8] = include_bytes!("../trampolines/uv-trampoline-i686-gui.exe");
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#[cfg(all(windows, target_arch = "x86"))]
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const LAUNCHER_I686_CONSOLE: &[u8] =
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include_bytes!("../trampolines/uv-trampoline-i686-console.exe");
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#[cfg(all(windows, target_arch = "x86_64"))]
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const LAUNCHER_X86_64_GUI: &[u8] = include_bytes!("../trampolines/uv-trampoline-x86_64-gui.exe");
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#[cfg(all(windows, target_arch = "x86_64"))]
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const LAUNCHER_X86_64_CONSOLE: &[u8] =
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include_bytes!("../trampolines/uv-trampoline-x86_64-console.exe");
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#[cfg(all(windows, target_arch = "aarch64"))]
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const LAUNCHER_AARCH64_GUI: &[u8] = include_bytes!("../trampolines/uv-trampoline-aarch64-gui.exe");
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#[cfg(all(windows, target_arch = "aarch64"))]
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const LAUNCHER_AARCH64_CONSOLE: &[u8] =
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include_bytes!("../trampolines/uv-trampoline-aarch64-console.exe");
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/// Note: The caller is responsible for adding the path of the wheel we're installing.
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#[derive(Error, Debug)]
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pub enum Error {
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#[error(transparent)]
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Io(#[from] io::Error),
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#[error(
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"Unable to create Windows launcher for: {0} (only x86_64, x86, and arm64 are supported)"
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)]
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UnsupportedWindowsArch(&'static str),
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#[error("Unable to create Windows launcher on non-Windows platform")]
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NotWindows,
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}
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/// Wrapper script template function
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///
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/// <https://github.com/pypa/pip/blob/7f8a6844037fb7255cfd0d34ff8e8cf44f2598d4/src/pip/_vendor/distlib/scripts.py#L41-L48>
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fn get_script_launcher(shebang: &str, is_gui: bool) -> String {
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if is_gui {
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format!(
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r##"{shebang}
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# -*- coding: utf-8 -*-
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import re
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import sys
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def make_gui() -> None:
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from tkinter import Tk, ttk
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root = Tk()
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root.title("uv Test App")
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frm = ttk.Frame(root, padding=10)
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frm.grid()
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ttk.Label(frm, text="Hello from uv-trampoline-gui.exe").grid(column=0, row=0)
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root.mainloop()
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if __name__ == "__main__":
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sys.argv[0] = re.sub(r"(-script\.pyw|\.exe)?$", "", sys.argv[0])
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sys.exit(make_gui())
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"##
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)
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} else {
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format!(
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r##"{shebang}
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# -*- coding: utf-8 -*-
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import re
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import sys
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def main_console() -> None:
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print("Hello from uv-trampoline-console.exe", file=sys.stdout)
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print("Hello from uv-trampoline-console.exe", file=sys.stderr)
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for arg in sys.argv[1:]:
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print(arg, file=sys.stderr)
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if __name__ == "__main__":
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sys.argv[0] = re.sub(r"(-script\.pyw|\.exe)?$", "", sys.argv[0])
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sys.exit(main_console())
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"##
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)
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}
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}
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/// Format the shebang for a given Python executable.
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///
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/// Like pip, if a shebang is non-simple (too long or contains spaces), we use `/bin/sh` as the
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/// executable.
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///
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/// See: <https://github.com/pypa/pip/blob/0ad4c94be74cc24874c6feb5bb3c2152c398a18e/src/pip/_vendor/distlib/scripts.py#L136-L165>
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fn format_shebang(executable: impl AsRef<Path>) -> String {
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// Convert the executable to a simplified path.
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let executable = executable.as_ref().display().to_string();
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format!("#!{executable}")
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}
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/// A Windows script is a minimal .exe launcher binary with the python entrypoint script appended as
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/// stored zip file.
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///
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/// <https://github.com/pypa/pip/blob/fd0ea6bc5e8cb95e518c23d901c26ca14db17f89/src/pip/_vendor/distlib/scripts.py#L248-L262>
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#[allow(unused_variables)]
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fn windows_script_launcher(
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launcher_python_script: &str,
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is_gui: bool,
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python_executable: impl AsRef<Path>,
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) -> Result<Vec<u8>, Error> {
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// This method should only be called on Windows, but we avoid `#[cfg(windows)]` to retain
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// compilation on all platforms.
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if cfg!(not(windows)) {
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return Err(Error::NotWindows);
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}
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let launcher_bin: &[u8] = match env::consts::ARCH {
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#[cfg(all(windows, target_arch = "x86"))]
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"x86" => {
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if is_gui {
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LAUNCHER_I686_GUI
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} else {
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LAUNCHER_I686_CONSOLE
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}
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}
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#[cfg(all(windows, target_arch = "x86_64"))]
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"x86_64" => {
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if is_gui {
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LAUNCHER_X86_64_GUI
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} else {
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LAUNCHER_X86_64_CONSOLE
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}
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}
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#[cfg(all(windows, target_arch = "aarch64"))]
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"aarch64" => {
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if is_gui {
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LAUNCHER_AARCH64_GUI
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} else {
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LAUNCHER_AARCH64_CONSOLE
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}
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}
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#[cfg(windows)]
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arch => {
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return Err(Error::UnsupportedWindowsArch(arch));
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}
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#[cfg(not(windows))]
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arch => &[],
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};
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let mut payload: Vec<u8> = Vec::new();
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{
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// We're using the zip writer, but with stored compression
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// https://github.com/njsmith/posy/blob/04927e657ca97a5e35bb2252d168125de9a3a025/src/trampolines/mod.rs#L75-L82
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// https://github.com/pypa/distlib/blob/8ed03aab48add854f377ce392efffb79bb4d6091/PC/launcher.c#L259-L271
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let stored = FileOptions::default().compression_method(zip::CompressionMethod::Stored);
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let mut archive = ZipWriter::new(Cursor::new(&mut payload));
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let error_msg = "Writing to Vec<u8> should never fail";
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archive.start_file("__main__.py", stored).expect(error_msg);
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archive
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.write_all(launcher_python_script.as_bytes())
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.expect(error_msg);
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archive.finish().expect(error_msg);
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}
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let python = python_executable.as_ref();
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let python_path = python.display().to_string();
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let mut launcher: Vec<u8> = Vec::with_capacity(launcher_bin.len() + payload.len());
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launcher.extend_from_slice(launcher_bin);
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launcher.extend_from_slice(&payload);
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launcher.extend_from_slice(python_path.as_bytes());
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launcher.extend_from_slice(
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&u32::try_from(python_path.as_bytes().len())
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.expect("File Path to be smaller than 4GB")
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.to_le_bytes(),
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);
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launcher.extend_from_slice(&LAUNCHER_MAGIC_NUMBER);
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Ok(launcher)
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}
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#[test]
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fn generate_console_launcher() -> Result<()> {
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// Create Temp Dirs
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let temp_dir = assert_fs::TempDir::new()?;
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let console_bin_path = temp_dir.child("launcher.console.exe");
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// Locate an arbitrary python installation from PATH
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let python_executable_path = which("python")?;
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// Generate Launcher Script
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let launcher_console_script =
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get_script_launcher(&format_shebang(&python_executable_path), false);
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// Generate Launcher Payload
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let console_launcher =
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windows_script_launcher(&launcher_console_script, false, &python_executable_path)?;
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// Create Launcher
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File::create(console_bin_path.path())?.write_all(console_launcher.as_ref())?;
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println!(
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"Wrote Console Launcher in {}",
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console_bin_path.path().display()
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);
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let stdout_predicate = "Hello from uv-trampoline-console.exe\r\n";
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let stderr_predicate = "Hello from uv-trampoline-console.exe\r\n";
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// Test Console Launcher
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#[cfg(windows)]
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Command::new(console_bin_path.path())
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.assert()
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.success()
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.stdout(stdout_predicate)
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.stderr(stderr_predicate);
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let args_to_test = vec!["foo", "bar", "foo bar", "foo \"bar\"", "foo 'bar'"];
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let stderr_predicate = format!("{}{}\r\n", stderr_predicate, args_to_test.join("\r\n"));
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// Test Console Launcher (with args)
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#[cfg(windows)]
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Command::new(console_bin_path.path())
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.args(args_to_test)
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.assert()
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.success()
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.stdout(stdout_predicate)
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.stderr(stderr_predicate);
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Ok(())
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}
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#[test]
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#[ignore]
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fn generate_gui_launcher() -> Result<()> {
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// Create Temp Dirs
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let temp_dir = assert_fs::TempDir::new()?;
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let gui_bin_path = temp_dir.child("launcher.gui.exe");
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// Locate an arbitrary pythonw installation from PATH
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let pythonw_executable_path = which("pythonw")?;
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// Generate Launcher Script
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let launcher_gui_script = get_script_launcher(&format_shebang(&pythonw_executable_path), true);
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// Generate Launcher Payload
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let gui_launcher =
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windows_script_launcher(&launcher_gui_script, true, &pythonw_executable_path)?;
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// Create Launcher
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File::create(gui_bin_path.path())?.write_all(gui_launcher.as_ref())?;
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println!("Wrote GUI Launcher in {}", gui_bin_path.path().display());
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// Test GUI Launcher
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// NOTICE: This will spawn a GUI and will wait until you close the window.
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#[cfg(windows)]
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Command::new(gui_bin_path.path()).assert().success();
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Ok(())
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}
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