99 lines
3.1 KiB
Makefile
99 lines
3.1 KiB
Makefile
# Phase 3 all-assembly baseline orchestration.
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# All original and generated ROM-derived inputs/outputs remain ignored.
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SHELL := /usr/bin/bash
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EXE := extracted/SCUS_946.40;1
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MANIFEST := extracted/MANIFEST.tsv
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SPLAT := tools/splat/.venv/bin/splat
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AS := tools/mipsel-none-elf-binutils/prefix/usr/bin/mipsel-none-elf-as
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LD := tools/mipsel-none-elf-binutils/prefix/usr/bin/mipsel-none-elf-ld
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OBJCOPY := tools/mipsel-none-elf-binutils/prefix/usr/bin/mipsel-none-elf-objcopy
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ASM_ROOT := asm
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SPLAT_CONFIG := $(ASM_ROOT)/scus_946_40.yaml
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SPLAT_OUTPUT := $(ASM_ROOT)/generated
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LINKER_SCRIPT := $(ASM_ROOT)/scus_946_40.ld
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BUILD := build
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ELF := $(BUILD)/scus_946_40.elf
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REBUILT := $(BUILD)/scus_946_40.rebuilt
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INPUT_REPORT := .run/p3-exe-info.tsv
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# Phase 5 ordered code build: C regions listed in the tracked registry are
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# compiled with the identified toolchain and linked in address order between
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# data fallbacks taken from the original executable. An empty registry
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# reproduces the all-payload data baseline exactly.
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REGIONS := config/regions.tsv
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SYMBOLS := config/symbols.tsv
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MATCH := tools/sf3_match
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CODE_OUT := build/code
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EXPECTED_SHA1 := e173426c157384ebf1b6caf8c6fea18a85a14af9
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.PHONY: all validate split assemble link binary code gate test check clean
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all: binary
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validate:
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@test -f "$(EXE)"
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@test -f "$(MANIFEST)"
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@mkdir -p .run
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@./tools/sf3_extract psx-exe-info "$(EXE)" "$(MANIFEST)" > "$(INPUT_REPORT)"
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split: validate
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@test -f "$(SPLAT)"
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@test -f "$(SPLAT_CONFIG)"
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@cd "$(ASM_ROOT)" && ../"$(SPLAT)" split "$$(basename "$(SPLAT_CONFIG)")" --disassemble-all
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assemble: split
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@test -d "$(SPLAT_OUTPUT)" && test ! -L "$(SPLAT_OUTPUT)"
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@test -f "$(AS)"
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@test ! -L "$(BUILD)"
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@mkdir -p "$(BUILD)"
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@while IFS= read -r source; do \
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rel="$${source#$(ASM_ROOT)/}"; \
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object="$(BUILD)/$${rel}.o"; \
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mkdir -p "$$(dirname "$$object")"; \
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"$(AS)" -march=r3000 -G0 -I "$(ASM_ROOT)/include" -o "$$object" "$$source"; \
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done < <(find "$(SPLAT_OUTPUT)" -type f -name '*.s' -print | sort)
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link: assemble
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@test -f "$(LINKER_SCRIPT)"
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@test -f "$(LD)"
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@rm -f "$(ELF)"
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@"$(LD)" -T "$(LINKER_SCRIPT)" -o "$(ELF)"
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binary: link
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@test -f "$(OBJCOPY)"
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@rm -f "$(REBUILT)"
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@"$(OBJCOPY)" -O binary "$(ELF)" "$(REBUILT)"
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# Ordered code build and full-binary gate (Phase 5). `code` builds only;
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# `gate` builds and then requires the whole executable to be byte-identical.
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code: validate
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@test -f "$(MATCH)"
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@test -f "$(REGIONS)"
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@test -f "$(SYMBOLS)"
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@rm -rf "$(CODE_OUT)"
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@"$(MATCH)" build --exe "$(EXE)" --regions "$(REGIONS)" --symbols "$(SYMBOLS)" --out "$(CODE_OUT)"
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gate: validate
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@test -f "$(MATCH)"
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@test -f "$(REGIONS)"
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@test -f "$(SYMBOLS)"
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@rm -rf "$(CODE_OUT)"
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@"$(MATCH)" gate --exe "$(EXE)" --regions "$(REGIONS)" --symbols "$(SYMBOLS)" --out "$(CODE_OUT)" \
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--expect-sha1 "$(EXPECTED_SHA1)"
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# Verification gates. `test` is synthetic-only and needs no game input;
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# `check` adds the full-binary byte gate (which does).
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test:
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@PYTHONDONTWRITEBYTECODE=1 python3 -m unittest discover -s tools/tests
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check: test gate
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clean:
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@if test -e "$(BUILD)"; then \
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test -d "$(BUILD)" && test ! -L "$(BUILD)"; \
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rm -rf "$(BUILD)"; \
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fi
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