feat: wire AC6 native graphics runtime and bootstrap configure path

Run the native renderer every frame from AC6 present timing hooks with a visible runtime status overlay so migration progress is observable in-game. Also add a tracked CMake bootstrap include and migration mapping docs so fresh clones can configure before generated glue exists.

Made-with: Cursor
This commit is contained in:
salh
2026-04-17 21:47:18 +03:00
parent 2dbd1fbbfc
commit 5bdc93d055
11 changed files with 554 additions and 6 deletions
+2
View File
@@ -1,5 +1,6 @@
#include "render_hooks.h"
#include "d3d_hooks.h"
#include "ac6_native_graphics.h"
#include <chrono>
#include <mutex>
@@ -47,6 +48,7 @@ void ac6DeltaDivisorHook(PPCRegister& r29) {
void ac6PresentTimingHook(PPCRegister& /*r31*/) {
ac6::d3d::OnFrameBoundary();
ac6::graphics::OnFrameBoundary();
const auto now = Clock::now();
double frame_time_ms = 0.0;