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https://github.com/sal063/AC6_recomp
synced 2026-08-20 06:16:42 -04:00
Add 60fps cutscene clamp for in-engine cinematics
Suspend the FPS unlock while a demo-manager Exec (DD sub_82184460 / EM sub_821856F8) ticks, so the frame-locked IngameCinematics Sequencer plays at native ~30fps instead of double speed. Adds ac6_cutscene_clamp CVar (default on).
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@@ -1,17 +1,15 @@
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# Auto-generated cvar configuration
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ac6_render_capture = false
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ac6_unlock_fps = false
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ac6_native_graphics_require_capture = false
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vsync = true
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guest_vblank_sync_to_refresh = true
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host_present_from_non_ui_thread = false
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d3d12_allow_variable_refresh_rate_and_tearing = false
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log_level = "debug"
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log_file = "ac6recomp.log"
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direct_host_resolve = false
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vfetch_index_rounding_bias = true
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guest_vblank_sync_to_refresh = true
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window_width = 1920
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window_height = 1080
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video_mode_width = 1920
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video_mode_height = 1080
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resolution = "1080p"
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direct_host_resolve = false
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window_width = 1920
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window_height = 1080
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vfetch_index_rounding_bias = true
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d3d12_allow_variable_refresh_rate_and_tearing = false
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host_present_from_non_ui_thread = false
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ac6_performance_mode = false
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ac6_unlock_fps = true
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