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https://github.com/sal063/AC6_recomp
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Add 60fps cutscene clamp for in-engine cinematics
Suspend the FPS unlock while a demo-manager Exec (DD sub_82184460 / EM sub_821856F8) ticks, so the frame-locked IngameCinematics Sequencer plays at native ~30fps instead of double speed. Adds ac6_cutscene_clamp CVar (default on).
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@@ -38,8 +38,11 @@ void NativeGraphicsStatusDialog::OnDraw(ImGuiIO& io) {
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ImGui::Text("mode: %.*s", static_cast<int>(ToString(status.mode).size()),
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ToString(status.mode).data());
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ImGui::Text("authoritative renderer: %s",
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status.authoritative_renderer_active ? "RexGlue/Xenia D3D12 backend"
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: "disabled");
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status.authoritative_renderer_active
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? (status.authoritative_renderer_name.empty()
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? "RexGlue/Xenia backend"
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: status.authoritative_renderer_name.c_str())
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: "disabled");
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ImGui::Text("capture active: %s", status.capture_enabled ? "yes" : "no");
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ImGui::Text("draw resolution scale: %ux%u", status.draw_resolution_scale_x,
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status.draw_resolution_scale_y);
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