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https://github.com/sal063/AC6_recomp
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Add 60fps cutscene clamp for in-engine cinematics
Suspend the FPS unlock while a demo-manager Exec (DD sub_82184460 / EM sub_821856F8) ticks, so the frame-locked IngameCinematics Sequencer plays at native ~30fps instead of double speed. Adds ac6_cutscene_clamp CVar (default on).
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@@ -31,6 +31,8 @@ REXCVAR_DEFINE_BOOL(use_fuzzy_alpha_epsilon, true, "GPU",
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REXCVAR_DEFINE_BOOL(vfetch_index_rounding_bias, false, "GPU/Shader",
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"Apply small epsilon bias to vertex fetch indices before "
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"flooring to fix black triangles caused by RCP precision");
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REXCVAR_DEFINE_BOOL(draw_resolution_scaled_texture_offsets, true, "GPU/Shader",
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"Scale texture offsets with draw resolution");
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REXCVAR_DEFINE_BOOL(gpu_debug_markers, false, "GPU",
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"Insert debug markers into GPU command streams for tools "
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"like PIX and RenderDoc. Automatically enabled when "
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