Add 60fps cutscene clamp for in-engine cinematics

Suspend the FPS unlock while a demo-manager Exec (DD sub_82184460 / EM sub_821856F8) ticks, so the frame-locked IngameCinematics Sequencer plays at native ~30fps instead of double speed. Adds ac6_cutscene_clamp CVar (default on).
This commit is contained in:
salh
2026-06-15 16:03:43 +03:00
parent 0d7a528395
commit c2e2fbfbbc
27 changed files with 620 additions and 291 deletions
+2
View File
@@ -31,6 +31,8 @@ REXCVAR_DEFINE_BOOL(use_fuzzy_alpha_epsilon, true, "GPU",
REXCVAR_DEFINE_BOOL(vfetch_index_rounding_bias, false, "GPU/Shader",
"Apply small epsilon bias to vertex fetch indices before "
"flooring to fix black triangles caused by RCP precision");
REXCVAR_DEFINE_BOOL(draw_resolution_scaled_texture_offsets, true, "GPU/Shader",
"Scale texture offsets with draw resolution");
REXCVAR_DEFINE_BOOL(gpu_debug_markers, false, "GPU",
"Insert debug markers into GPU command streams for tools "
"like PIX and RenderDoc. Automatically enabled when "