mirror of
https://github.com/sal063/AC6_recomp
synced 2026-08-19 14:03:47 -04:00
Add 60fps cutscene clamp for in-engine cinematics
Suspend the FPS unlock while a demo-manager Exec (DD sub_82184460 / EM sub_821856F8) ticks, so the frame-locked IngameCinematics Sequencer plays at native ~30fps instead of double speed. Adds ac6_cutscene_clamp CVar (default on).
This commit is contained in:
@@ -106,7 +106,10 @@ def main() -> int:
|
||||
output_root = args.output.resolve()
|
||||
output_root.mkdir(parents=True, exist_ok=True)
|
||||
|
||||
swg_files = [input_path] if input_path.is_file() else sorted(input_path.rglob("*_SWG_.bin"))
|
||||
if input_path.is_file():
|
||||
swg_files = [input_path]
|
||||
else:
|
||||
swg_files = sorted({*input_path.rglob("*_SWG_.bin"), *input_path.rglob("*.swg")})
|
||||
parsed = []
|
||||
for swg_path in swg_files:
|
||||
result = parse_one(swg_path)
|
||||
|
||||
Reference in New Issue
Block a user