5 Commits

Author SHA1 Message Date
Dipshet de2527ade5 Revert "Fix doubled cutscene dialogue: fold only the fronts while a cutscene plays"
This reverts commit edcb6314f2b1b06e70dbb214674eb7c2325f8ab1. The fold was a mitigation: the doubling was never in the assets but came from the decoder dropping straddled-header frames, letting the premix streams drift and comb. With the decode fixed at the root, the full summing fold is clean and cutscenes regain centre and rear content.
2026-08-05 20:31:37 +02:00
Dipshet edcb631442 Fix doubled cutscene dialogue: fold only the fronts while a cutscene plays
AC6's cutscene mixer submits its 5.1 premix to all six speaker slots as decorrelated near-copies of one mix; six real speakers separate them acoustically, but the port's 6→2 fold sums them, combing speech into the long-reported doubled dialogue. While the demo sequencer ticks, fold only the fronts (verified lossless). audio_cutscene_downmix (default on).
2026-07-31 04:25:30 +02:00
salh 26c84988e7 Add setup_and_build.bat script 2026-04-20 06:43:35 +03:00
salh a96d70d51a feat: add SDL audio backend for Linux runtime
Add a native SDL3 audio driver for non-Windows hosts and gate WASAPI to Windows-only builds, so Linux builds no longer depend on Windows headers while keeping runtime telemetry and queue behavior intact.

Made-with: Cursor
2026-04-17 22:39:55 +03:00
salh ddf7c28587 Initial barebones version 2026-04-17 20:09:41 +03:00