Commit Graph

12 Commits

Author SHA1 Message Date
salh 96e10d2b6e Removed a whole lot of Dead legacy code. Add a performence that is enabled by Default. 2026-04-30 10:57:35 +03:00
salh 9c1d548dc4 Optimize active capture path and enable release LTO 2026-04-29 09:05:48 +03:00
salh 3d3579d290 Implement texture swap dump and replace pipeline 2026-04-22 01:06:53 +03:00
salh 701eb202eb Fix graphics diagnostics and restore default runtime settings 2026-04-20 23:13:53 +03:00
salh 882d20f686 Refactor native graphics backend and fix build errors 2026-04-19 13:05:54 +03:00
salh 440bbbca88 Wire executor frames into backend submission scaffolding 2026-04-18 11:44:18 +03:00
salh e0cf1eea03 Add execution plan and replay executor scaffolding 2026-04-18 10:34:53 +03:00
salh 84334d3aec renderer: add replay IR scaffolding 2026-04-18 09:51:58 +03:00
salh 5bdc93d055 feat: wire AC6 native graphics runtime and bootstrap configure path
Run the native renderer every frame from AC6 present timing hooks with a visible runtime status overlay so migration progress is observable in-game. Also add a tracked CMake bootstrap include and migration mapping docs so fresh clones can configure before generated glue exists.

Made-with: Cursor
2026-04-17 21:48:36 +03:00
salh aa40992ec2 chore: resolve merge conflicts, clean up workspace, update README
- Resolve merge conflicts in CMakeLists.txt, .gitignore, and all src/ files,
  keeping the HEAD (native renderer) versions throughout
- Remove stale SDK alternate-tree ref (rexglue-sdk~6e0ca2f) from index
- Drop scratch files: 'New Text Document.txt', *.bak
- Rewrite README with full setup instructions, prereqs table, build
  preset table, run command, project layout overview, and Linux section
2026-04-17 20:35:41 +03:00
salh ddf7c28587 Initial barebones version 2026-04-17 20:09:41 +03:00
salh 77f5da905a Initial source-only import 2026-04-14 12:37:39 +03:00