Commit Graph

7 Commits

Author SHA1 Message Date
salh e0cf1eea03 Add execution plan and replay executor scaffolding 2026-04-18 10:34:53 +03:00
salh 84334d3aec renderer: add replay IR scaffolding 2026-04-18 09:51:58 +03:00
salh 38036d9154 feat: expose D3D capture topology and per-frame draw stats in overlay
Add guest primitive-type histograms and per-frame DrawStatsSnapshot to frame capture summary so AC6 debugging can correlate point-list draws (trails) and sampler churn with native graphics planning without extra tooling.

Made-with: Cursor
2026-04-17 22:47:31 +03:00
salh 5bdc93d055 feat: wire AC6 native graphics runtime and bootstrap configure path
Run the native renderer every frame from AC6 present timing hooks with a visible runtime status overlay so migration progress is observable in-game. Also add a tracked CMake bootstrap include and migration mapping docs so fresh clones can configure before generated glue exists.

Made-with: Cursor
2026-04-17 21:48:36 +03:00
salh aa40992ec2 chore: resolve merge conflicts, clean up workspace, update README
- Resolve merge conflicts in CMakeLists.txt, .gitignore, and all src/ files,
  keeping the HEAD (native renderer) versions throughout
- Remove stale SDK alternate-tree ref (rexglue-sdk~6e0ca2f) from index
- Drop scratch files: 'New Text Document.txt', *.bak
- Rewrite README with full setup instructions, prereqs table, build
  preset table, run command, project layout overview, and Linux section
2026-04-17 20:35:41 +03:00
salh ddf7c28587 Initial barebones version 2026-04-17 20:09:41 +03:00
salh 77f5da905a Initial source-only import 2026-04-14 12:37:39 +03:00