/** * @file kernel.h * @brief Umbrella header for Xbox kernel types and objects * * @copyright Copyright (c) 2026 Tom Clay * All rights reserved. * * @license BSD 3-Clause License * See LICENSE file in the project root for full license text. */ #pragma once // Core system types (X_STATUS, X_RESULT, X_HRESULT, X_HANDLE) #include // I/O types (file attributes, overlapped) #include // Kernel objects #include #include #include #include #include #include #include // Memory (Xbox API wrappers - core Memory class is in rex/memory.h) #include // System state #include