#pragma once #include #include "d3d_state.h" REXCVAR_DECLARE(bool, ac6_render_capture); namespace ac6::d3d { void OnFrameBoundary(); DrawStatsSnapshot GetDrawStats(); FrameCaptureSnapshot TakeFrameCapture(FrameCaptureSummary* summary_out = nullptr); ShadowState GetShadowState(); } // namespace ac6::d3d