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2026-04-17 20:09:41 +03:00

45 lines
1.1 KiB
C++

/**
* ReXGlue native filesystem layer
* Part of the AC6 Recompilation project
*/
#pragma once
#include <memory>
#include <string>
#include <native/filesystem/entry.h>
#include <rex/string/buffer.h>
#include <rex/thread/mutex.h>
namespace rex::filesystem {
class Device {
public:
explicit Device(const std::string_view mount_path);
virtual ~Device();
virtual bool Initialize() = 0;
const std::string& mount_path() const { return mount_path_; }
virtual bool is_read_only() const { return true; }
virtual void Dump(string::StringBuffer* string_buffer) = 0;
virtual Entry* ResolvePath(const std::string_view path) = 0;
virtual const std::string& name() const = 0;
virtual uint32_t attributes() const = 0;
virtual uint32_t component_name_max_length() const = 0;
virtual uint32_t total_allocation_units() const = 0;
virtual uint32_t available_allocation_units() const = 0;
virtual uint32_t sectors_per_allocation_unit() const = 0;
virtual uint32_t bytes_per_sector() const = 0;
protected:
rex::thread::global_critical_region global_critical_region_;
std::string mount_path_;
};
} // namespace rex::filesystem