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2026-04-17 20:09:41 +03:00

51 lines
1.5 KiB
C++

/**
* ReXGlue native filesystem layer
* Part of the AC6 Recompilation project
*/
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include <native/filesystem/device.h>
#include <native/filesystem/entry.h>
#include <native/filesystem/file.h>
#include <rex/thread/mutex.h>
namespace rex::filesystem {
class VirtualFileSystem {
public:
VirtualFileSystem();
~VirtualFileSystem();
bool RegisterDevice(std::unique_ptr<Device> device);
bool UnregisterDevice(const std::string_view path);
bool RegisterSymbolicLink(const std::string_view path, const std::string_view target);
bool UnregisterSymbolicLink(const std::string_view path);
bool FindSymbolicLink(const std::string_view path, std::string& target);
Entry* ResolvePath(const std::string_view path);
Entry* CreatePath(const std::string_view path, uint32_t attributes);
bool DeletePath(const std::string_view path);
X_STATUS OpenFile(Entry* root_entry, const std::string_view path,
FileDisposition creation_disposition, uint32_t desired_access,
bool is_directory, bool is_non_directory, File** out_file,
FileAction* out_action);
private:
rex::thread::global_critical_region global_critical_region_;
std::vector<std::unique_ptr<Device>> devices_;
std::unordered_map<std::string, std::string> symlinks_;
bool ResolveSymbolicLink(const std::string_view path, std::string& result);
};
} // namespace rex::filesystem