mirror of
https://github.com/sal063/AC6_recomp
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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/**
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* ReXGlue native filesystem layer
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* Part of the AC6 Recompilation project
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*/
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#pragma once
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <native/filesystem/device.h>
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#include <native/filesystem/entry.h>
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#include <native/filesystem/file.h>
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#include <rex/thread/mutex.h>
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namespace rex::filesystem {
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class VirtualFileSystem {
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public:
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VirtualFileSystem();
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~VirtualFileSystem();
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bool RegisterDevice(std::unique_ptr<Device> device);
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bool UnregisterDevice(const std::string_view path);
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bool RegisterSymbolicLink(const std::string_view path, const std::string_view target);
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bool UnregisterSymbolicLink(const std::string_view path);
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bool FindSymbolicLink(const std::string_view path, std::string& target);
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Entry* ResolvePath(const std::string_view path);
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Entry* CreatePath(const std::string_view path, uint32_t attributes);
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bool DeletePath(const std::string_view path);
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X_STATUS OpenFile(Entry* root_entry, const std::string_view path,
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FileDisposition creation_disposition, uint32_t desired_access,
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bool is_directory, bool is_non_directory, File** out_file,
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FileAction* out_action);
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private:
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rex::thread::global_critical_region global_critical_region_;
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std::vector<std::unique_ptr<Device>> devices_;
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std::unordered_map<std::string, std::string> symlinks_;
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bool ResolveSymbolicLink(const std::string_view path, std::string& result);
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};
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} // namespace rex::filesystem
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