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2026-04-17 20:09:41 +03:00

62 lines
1.2 KiB
C++

// Native runtime - Arena allocator
// Part of the AC6 Recompilation native foundation
#pragma once
#include <cstddef>
#include <cstdint>
#include <vector>
#include <native/literals.h>
namespace rex::memory {
using namespace rex::literals;
class Arena {
public:
explicit Arena(size_t chunk_size = 4_MiB);
~Arena();
void Reset();
void DebugFill();
void* Alloc(size_t size, size_t align);
template <typename T>
T* Alloc() {
return reinterpret_cast<T*>(Alloc(sizeof(T), alignof(T)));
}
// When rewinding aligned allocations, any padding that was applied during
// allocation will be leaked
void Rewind(size_t size);
void* CloneContents();
template <typename T>
void CloneContents(std::vector<T>* buffer) {
buffer->resize(CalculateSize() / sizeof(T));
CloneContents(buffer->data(), buffer->size() * sizeof(T));
}
private:
class Chunk {
public:
explicit Chunk(size_t chunk_size);
~Chunk();
Chunk* next;
size_t capacity;
uint8_t* buffer;
size_t offset;
};
size_t CalculateSize();
void CloneContents(void* buffer, size_t buffer_length);
size_t chunk_size_;
Chunk* head_chunk_;
Chunk* active_chunk_;
};
} // namespace rex::memory