Files
2026-04-17 20:09:41 +03:00

114 lines
3.2 KiB
C++

#pragma once
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#include <memory>
#include <native/ui/presenter.h>
namespace rex {
namespace ui {
enum class ImmediateTextureFilter {
kNearest,
kLinear,
};
class ImmediateTexture {
public:
virtual ~ImmediateTexture() = default;
uint32_t width;
uint32_t height;
protected:
ImmediateTexture(uint32_t width, uint32_t height) : width(width), height(height) {}
};
enum class ImmediatePrimitiveType {
kLines,
kTriangles,
};
struct ImmediateVertex {
float x, y;
float u, v;
uint32_t color;
};
struct ImmediateDrawBatch {
const ImmediateVertex* vertices = nullptr;
int vertex_count = 0;
const uint16_t* indices = nullptr;
int index_count = 0;
};
struct ImmediateDraw {
ImmediatePrimitiveType primitive_type = ImmediatePrimitiveType::kTriangles;
int count = 0;
int index_offset = 0;
int base_vertex = 0;
ImmediateTexture* texture = nullptr;
bool scissor = false;
float scissor_left = 0.0f;
float scissor_top = 0.0f;
float scissor_right = 0.0f;
float scissor_bottom = 0.0f;
};
class ImmediateDrawer {
public:
ImmediateDrawer(const ImmediateDrawer& immediate_drawer) = delete;
ImmediateDrawer& operator=(const ImmediateDrawer& immediate_drawer) = delete;
virtual ~ImmediateDrawer() = default;
void SetPresenter(Presenter* new_presenter);
virtual std::unique_ptr<ImmediateTexture> CreateTexture(uint32_t width, uint32_t height,
ImmediateTextureFilter filter,
bool is_repeated,
const uint8_t* data) = 0;
virtual void Begin(UIDrawContext& ui_draw_context, float coordinate_space_width,
float coordinate_space_height);
virtual void BeginDrawBatch(const ImmediateDrawBatch& batch) = 0;
virtual void Draw(const ImmediateDraw& draw) = 0;
virtual void EndDrawBatch() = 0;
virtual void End();
protected:
ImmediateDrawer() = default;
Presenter* presenter() const { return presenter_; }
virtual void OnLeavePresenter() {}
virtual void OnEnterPresenter() {}
UIDrawContext* ui_draw_context() const { return ui_draw_context_; }
float coordinate_space_width() const { return coordinate_space_width_; }
float coordinate_space_height() const { return coordinate_space_height_; }
bool ScissorToRenderTarget(const ImmediateDraw& immediate_draw, uint32_t& out_left,
uint32_t& out_top, uint32_t& out_width, uint32_t& out_height);
private:
Presenter* presenter_ = nullptr;
UIDrawContext* ui_draw_context_ = nullptr;
float coordinate_space_width_;
float coordinate_space_height_;
};
} // namespace ui
} // namespace rex