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2026-04-17 20:09:41 +03:00

168 lines
6.3 KiB
C++

#pragma once
// Native UI runtime - Win32 window abstraction
// Part of the AC6 Recompilation native presenter/window layer
#include <memory>
#include <string>
#include <rex/ui/menu_item.h>
#include <native/ui/window.h>
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <dxgi.h>
#include <windows.h>
#include <ShellScalingApi.h>
namespace rex {
namespace ui {
class Win32Window : public Window {
using super = Window;
public:
Win32Window(WindowedAppContext& app_context, const std::string_view title,
uint32_t desired_logical_width, uint32_t desired_logical_height);
~Win32Window() override;
// Will be null if the window hasn't been successfully opened yet, or has been
// closed.
HWND hwnd() const { return hwnd_; }
uint32_t GetMediumDpi() const override;
protected:
bool OpenImpl() override;
void RequestCloseImpl() override;
uint32_t GetLatestDpiImpl() const override;
void ApplyNewFullscreen() override;
void ApplyNewTitle() override;
void LoadAndApplyIcon(const void* buffer, size_t size,
bool can_apply_state_in_current_phase) override;
void ApplyNewMainMenu(MenuItem* old_main_menu) override;
void CompleteMainMenuItemsUpdateImpl() override;
void ApplyNewMouseCapture() override;
void ApplyNewMouseRelease() override;
void ApplyNewCursorVisibility(CursorVisibility old_cursor_visibility) override;
void FocusImpl() override;
std::unique_ptr<Surface> CreateSurfaceImpl(Surface::TypeFlags allowed_types) override;
void RequestPaintImpl() override;
private:
enum : UINT {
kUserMessageAutoHideCursor = WM_USER,
};
BOOL AdjustWindowRectangle(RECT& rect, DWORD style, BOOL menu, DWORD ex_style, UINT dpi) const;
BOOL AdjustWindowRectangle(RECT& rect) const;
uint32_t GetCurrentSystemDpi() const;
uint32_t GetCurrentDpi() const;
void ApplyFullscreenEntry(WindowDestructionReceiver& destruction_receiver);
void HandleSizeUpdate(WindowDestructionReceiver& destruction_receiver);
// For updating multiple factors that may influence the window size at once,
// without handling WM_SIZE multiple times (that may not only result in wasted
// handling, but also in the state potentially changed to an inconsistent one
// in the middle of a size update by the listeners).
void BeginBatchedSizeUpdate();
void EndBatchedSizeUpdate(WindowDestructionReceiver& destruction_receiver);
bool HandleMouse(UINT message, WPARAM wParam, LPARAM lParam,
WindowDestructionReceiver& destruction_receiver);
bool HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam,
WindowDestructionReceiver& destruction_receiver);
void SetCursorIfFocusedOnClientArea(HCURSOR cursor) const;
void SetCursorAutoHideTimer();
static void NTAPI AutoHideCursorTimerCallback(void* parameter, BOOLEAN timer_or_wait_fired);
static LRESULT CALLBACK WndProcThunk(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
// This can't handle messages sent during CreateWindow (hwnd_ still not
// assigned to) or after nulling hwnd_ in closing / deleting.
virtual LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
HCURSOR arrow_cursor_ = nullptr;
HICON icon_ = nullptr;
uint32_t dpi_ = USER_DEFAULT_SCREEN_DPI;
// hwnd_ may be accessed by the cursor hiding timer callback from a separate
// thread, but the timer can be active only with a valid window anyway.
HWND hwnd_ = nullptr;
uint32_t batched_size_update_depth_ = 0;
bool batched_size_update_contained_wm_size_ = false;
bool batched_size_update_contained_wm_paint_ = false;
uint32_t pre_fullscreen_dpi_;
WINDOWPLACEMENT pre_fullscreen_placement_;
// The client area part of pre_fullscreen_placement_.rcNormalPosition, saved
// in case something effecting the behavior of AdjustWindowRectEx for the
// non-fullscreen state is changed mid-fullscreen (for instance, the menu is
// toggled), so a new AdjustWindowRectExForDpi call for the old DPI, but with
// the other state different than the old one, while exiting fullscreen, won't
// cause anomalies like negative size.
uint32_t pre_fullscreen_normal_client_width_;
uint32_t pre_fullscreen_normal_client_height_;
// Must be the screen position, not the client position, so it's possible to
// immediately hide the cursor, for instance, when switching to fullscreen
// (and thus changing the client area top-left corner, resulting in
// WM_MOUSEMOVE being sent, which would instantly reveal the cursor because of
// that relative position change).
POINT cursor_auto_hide_last_screen_pos_ = {LONG_MAX, LONG_MAX};
// Using a timer queue timer for hiding the cursor rather than WM_TIMER
// because the latter is a very low-priority message which is never received
// if WM_PAINT messages are sent continuously (invalidating the window right
// after painting).
HANDLE cursor_auto_hide_timer_ = nullptr;
// Last hiding case numbers for skipping of obsolete cursor hiding messages
// (both WM_MOUSEMOVE and the hiding message have been sent, for instance, and
// WM_MOUSEMOVE hasn't been handled yet, or the cursor visibility state has
// been changed). The queued index is read, and the signaled index is written,
// by the timer callback, which is executed outside the message thread, so
// before modifying the queued number, or reading the signaled number, in the
// message thread, delete the timer (deleting the timer awaits cancels the
// callback if it hasn't been invoked yet, or awaits it if it has). Use
// equality comparison for safe rollover handling.
WPARAM last_cursor_auto_hide_queued = 0;
WPARAM last_cursor_auto_hide_signaled = 0;
// Whether the cursor has been hidden after the expiration of the timer, and
// hasn't been revealed yet.
bool cursor_currently_auto_hidden_ = false;
};
class Win32MenuItem : public MenuItem {
public:
Win32MenuItem(Type type, const std::string& text, const std::string& hotkey,
std::function<void()> callback);
~Win32MenuItem() override;
HMENU handle() const { return handle_; }
void SetEnabled(bool enabled) override;
using MenuItem::OnSelected;
protected:
void OnChildAdded(MenuItem* child_item) override;
void OnChildRemoved(MenuItem* child_item) override;
private:
HMENU handle_ = nullptr;
};
} // namespace ui
} // namespace rex