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2026-04-17 20:09:41 +03:00

55 lines
1.5 KiB
C++

#pragma once
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#include <string>
#include <rex/graphics/pipeline/shader/shader.h>
#include <rex/graphics/trace_player.h>
#include <rex/graphics/trace_protocol.h>
#include <rex/graphics/xenos.h>
#include <rex/memory.h>
#include <rex/runtime.h>
namespace rex::graphics {
struct SamplerInfo;
struct TextureInfo;
class TraceDump {
public:
virtual ~TraceDump();
int Main(const std::vector<std::string>& args);
protected:
TraceDump();
virtual std::unique_ptr<GraphicsSystem> CreateGraphicsSystem() = 0;
virtual void BeginHostCapture() = 0;
virtual void EndHostCapture() = 0;
std::unique_ptr<Runtime> emulator_;
GraphicsSystem* graphics_system_ = nullptr;
std::unique_ptr<TracePlayer> player_;
private:
bool Setup();
bool Load(const std::filesystem::path& trace_file_path);
int Run();
std::filesystem::path trace_file_path_;
std::filesystem::path base_output_path_;
};
} // namespace rex::graphics