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2026-04-17 20:09:41 +03:00

174 lines
5.2 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#pragma once
#include <cstdint>
namespace rex::graphics {
// Trace file extension.
static const char kTraceExtension[] = "xtr";
// Any byte changes to the files should bump this version.
// Only builds with matching versions will work.
// Other changes besides the file format may require bumps, such as
// anything that changes what is recorded into the files (new GPU
// command processor commands, etc).
constexpr uint32_t kTraceFormatVersion = 1;
// Trace file header identifying information about the trace.
// This must be positioned at the start of the file and must only occur once.
struct TraceHeader {
// Must be the first 4 bytes of the file.
// Set to kTraceFormatVersion.
uint32_t version;
// SHA1 of the commit used to record the trace.
char build_commit_sha[40];
// Title ID of game that was being recorded.
// May be 0 if not generated from a game or the ID could not be retrieved.
uint32_t title_id;
};
// Tags each command in the trace file stream as one of the *Command types.
// Each command has this value as its first dword.
enum class TraceCommandType : uint32_t {
kPrimaryBufferStart,
kPrimaryBufferEnd,
kIndirectBufferStart,
kIndirectBufferEnd,
kPacketStart,
kPacketEnd,
kMemoryRead,
kMemoryWrite,
kEdramSnapshot,
kEvent,
kRegisters,
kGammaRamp,
};
struct PrimaryBufferStartCommand {
TraceCommandType type;
uint32_t base_ptr;
uint32_t count;
};
struct PrimaryBufferEndCommand {
TraceCommandType type;
};
struct IndirectBufferStartCommand {
TraceCommandType type;
uint32_t base_ptr;
uint32_t count;
};
struct IndirectBufferEndCommand {
TraceCommandType type;
};
struct PacketStartCommand {
TraceCommandType type;
uint32_t base_ptr;
uint32_t count;
};
struct PacketEndCommand {
TraceCommandType type;
};
// The compression format used for memory read/write buffers.
// Note that not every memory read/write will have compressed data
// (as it's silly to compress 4 byte buffers).
enum class MemoryEncodingFormat {
// Data is in its raw form. encoded_length == decoded_length.
kNone,
// Data is compressed with third_party/snappy.
kSnappy,
};
// Represents the GPU reading or writing data from or to memory.
// Used for both TraceCommandType::kMemoryRead and kMemoryWrite.
struct MemoryCommand {
TraceCommandType type;
// Base physical memory pointer this read starts at.
uint32_t base_ptr;
// Encoding format of the data in the trace file.
MemoryEncodingFormat encoding_format;
// Number of bytes the data occupies in the trace file in its encoded form.
uint32_t encoded_length;
// Number of bytes the data occupies in memory after decoding.
// Note that if no encoding is used this will equal encoded_length.
uint32_t decoded_length;
};
// Represents a full 10 MB snapshot of EDRAM contents, for trace initialization
// (since replaying the trace will reconstruct its state at any point later) as
// a sequence of tiles with row-major samples (2x multisampling as 1x2 samples,
// 4x as 2x2 samples).
struct EdramSnapshotCommand {
TraceCommandType type;
// Encoding format of the data in the trace file.
MemoryEncodingFormat encoding_format;
// Number of bytes the data occupies in the trace file in its encoded form.
uint32_t encoded_length;
};
// Represents a GPU event of EventCommand::Type.
struct EventCommand {
TraceCommandType type;
// Identifies the event that occurred.
enum class Type {
kSwap,
};
Type event_type;
};
// Represents a range of registers.
struct RegistersCommand {
TraceCommandType type;
uint32_t first_register;
uint32_t register_count;
// Whether to set the registers via WriteRegister, which may have side
// effects, rather than by copying them directly to the register file.
bool execute_callbacks;
// Encoding format of the values in the trace file.
MemoryEncodingFormat encoding_format;
// Number of bytes the values occupy in the trace file in their encoded form.
// If no encoding is used, this will be sizeof(uint32_t) * register_count.
uint32_t encoded_length;
};
// Represents a gamma ramp - encoded 256 DC_LUT_30_COLOR values and 128
// interleaved RGB DC_LUT_PWL_DATA values.
// Assuming that all other gamma ramp state is saved as plain registers.
struct GammaRampCommand {
TraceCommandType type;
// The component index (0 = red, 1 = green, 2 = blue) for the next
// DC_LUT_SEQ_COLOR or DC_LUT_PWL_DATA read or write.
uint8_t rw_component;
// Encoding format of the ramps in the trace file.
MemoryEncodingFormat encoding_format;
// Number of bytes the ramps occupy in the trace file in their encoded form.
// If no encoding is used, this will be sizeof(uint32_t) * (256 + 3 * 128).
uint32_t encoded_length;
};
} // namespace rex::graphics