mirror of
https://github.com/sal063/AC6_recomp
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63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
#pragma once
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
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*/
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#include <cstddef>
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#include <functional>
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#include <rex/input/input.h>
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#include <rex/kernel.h>
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#include <rex/ui/window.h>
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namespace rex::ui {
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class Window;
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}
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namespace rex::input {
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class InputSystem;
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class InputDriver {
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public:
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virtual ~InputDriver() = default;
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virtual X_STATUS Setup() = 0;
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virtual X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) = 0;
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virtual X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) = 0;
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virtual X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) = 0;
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virtual X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) = 0;
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virtual void OnWindowAvailable(rex::ui::Window* /*window*/) {}
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void set_is_active_callback(std::function<bool()> is_active_callback) {
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is_active_callback_ = is_active_callback;
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}
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protected:
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explicit InputDriver(rex::ui::Window* window, size_t window_z_order)
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: window_(window), window_z_order_(window_z_order) {}
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rex::ui::Window* window() const { return window_; }
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size_t window_z_order() const { return window_z_order_; }
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bool is_active() const { return !is_active_callback_ || is_active_callback_(); }
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private:
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rex::ui::Window* window_;
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size_t window_z_order_;
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std::function<bool()> is_active_callback_ = nullptr;
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};
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} // namespace rex::input
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