mirror of
https://github.com/sal063/AC6_recomp
synced 2026-06-14 14:28:27 -04:00
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#pragma once
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/**
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* ReXGlue runtime - AC6 Recompilation project
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* Copyright (c) 2026 Tom Clay. All rights reserved.
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*/
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#include <string>
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#include <vector>
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#include <rex/system/module.h>
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namespace rex::system {
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class KernelState;
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} // namespace rex::system
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namespace rex::runtime {
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// ELF module: Used to load libxenon executables.
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class ElfModule : public Module {
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public:
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ElfModule(FunctionDispatcher* function_dispatcher, rex::system::KernelState* kernel_state);
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virtual ~ElfModule();
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bool loaded() const { return loaded_; }
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const std::string& name() const override { return name_; }
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bool is_executable() const override;
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const std::string& path() const { return path_; }
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// Binary introspection overrides
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uint32_t base_address() const override { return base_address_; }
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uint32_t image_size() const override { return image_size_; }
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uint32_t entry_point() const override { return entry_point_; }
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bool Load(const std::string_view name, const std::string_view path, const void* elf_addr,
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size_t elf_length);
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bool Unload();
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private:
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std::string name_;
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std::string path_;
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bool loaded_ = false;
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std::vector<uint8_t> elf_header_mem_; // Holds the ELF header
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uint32_t entry_point_ = 0;
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uint32_t base_address_ = 0;
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uint32_t image_size_ = 0;
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};
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} // namespace rex::runtime
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