mirror of
https://github.com/sal063/AC6_recomp
synced 2026-09-01 02:01:45 -04:00
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
/**
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* ReXGlue native filesystem layer
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* Part of the AC6 Recompilation project
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*/
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#pragma once
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#include <iterator>
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#include <memory>
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#include <string>
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#include <vector>
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#include <rex/string.h>
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namespace rex {
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namespace filesystem {
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class WildcardFlags {
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public:
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bool FromStart : 1, ToEnd : 1, ExactLength : 1;
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WildcardFlags();
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WildcardFlags(bool start, bool end, bool exact_length);
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static WildcardFlags FIRST;
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static WildcardFlags LAST;
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static WildcardFlags ANY;
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static WildcardFlags FIRST_AND_LAST;
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};
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class WildcardRule {
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public:
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WildcardRule(const std::string_view match, const WildcardFlags& flags);
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bool Check(const std::string_view lower, std::string_view::size_type* offset) const;
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private:
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std::string match_;
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WildcardFlags rules_;
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};
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class WildcardEngine {
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public:
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void SetRule(const std::string_view pattern);
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// Always ignoring case
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bool Match(const std::string_view str) const;
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private:
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std::vector<WildcardRule> rules_;
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void PreparePattern(const std::string_view pattern);
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};
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} // namespace filesystem
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} // namespace rex
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