mirror of
https://github.com/sal063/AC6_recomp
synced 2026-09-03 02:23:48 -04:00
d35a8c8309
Keyboard/mouse state is injected at the guest XamInput wrapper boundary, so every layer of the input stack sees KB+M exactly as a connected pad, and a real pad keeps working alongside. Menu and flight key sets (AC7-style defaults) switch automatically via a flight-sim heartbeat; the mouse steers pitch/roll with a velocity model, or pans the camera while the camera-control key is held. With no controller connected, a synthetic pad is presented on slot 0. Bindings and mouse feel live in ac6_input.toml (auto-created on first run, hot-reloaded ~1x/s). Everything is off unless ac6_kbm_enabled is set.
70 lines
2.2 KiB
CMake
70 lines
2.2 KiB
CMake
# ac6recomp - ReXGlue Recompiled Project
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#
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# This file is yours to edit. 'rexglue migrate' will NOT overwrite it.
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# SDK boilerplate lives in generated/rexglue.cmake.
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cmake_minimum_required(VERSION 3.25)
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project(ac6recomp LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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include(CheckIPOSupported)
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check_ipo_supported(RESULT AC6RECOMP_IPO_SUPPORTED OUTPUT AC6RECOMP_IPO_ERROR)
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# Keep reconfigure passes pinned to the vendored SDK when the cache is empty.
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if(NOT DEFINED REXSDK_DIR OR REXSDK_DIR STREQUAL "")
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set(_ac6_vendored_rexsdk "${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/rexglue-sdk")
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if(EXISTS "${_ac6_vendored_rexsdk}/CMakeLists.txt")
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set(REXSDK_DIR "${_ac6_vendored_rexsdk}" CACHE PATH "Path to rexglue-sdk source tree" FORCE)
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endif()
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endif()
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/generated/rexglue.cmake")
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include(generated/rexglue.cmake)
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else()
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include(cmake/rexglue_bootstrap.cmake)
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endif()
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# Sources
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set(AC6RECOMP_SOURCES
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src/main.cpp
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src/ac6_pac_decode_dump.cpp
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src/ac6_pac_decoder_probe.cpp
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src/ac6_pac_index.cpp
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src/d3d_hooks.cpp
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src/render_hooks.cpp
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src/ac6_texture_overrides.cpp
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src/ac6_native_graphics.cpp
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src/ac6_native_graphics_overlay.cpp
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src/ac6_backend_fixes/ac6_backend_capture_bridge.cpp
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src/ac6_backend_fixes/ac6_backend_hooks.cpp
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src/ac6_backend_fixes/ac6_backend_pass_classifier.cpp
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src/ac6_backend_fixes/ac6_fps_physics_fix.cpp
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src/ac6_backend_fixes/ac6_kbm_input.cpp
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)
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if(WIN32)
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add_executable(ac6recomp WIN32 ${AC6RECOMP_SOURCES})
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else()
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add_executable(ac6recomp ${AC6RECOMP_SOURCES})
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endif()
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rexglue_setup_target(ac6recomp)
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# Link libmspack for AC6 PAC LZX decompression in the runtime dump path.
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target_link_libraries(ac6recomp PRIVATE mspack)
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if(AC6RECOMP_IPO_SUPPORTED)
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set_property(TARGET ac6recomp PROPERTY INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE)
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set_property(TARGET ac6recomp PROPERTY INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO TRUE)
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else()
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message(STATUS "IPO/LTO disabled for ac6recomp: ${AC6RECOMP_IPO_ERROR}")
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endif()
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if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
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target_compile_options(ac6recomp PRIVATE
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$<$<OR:$<CONFIG:Release>,$<CONFIG:RelWithDebInfo>>:-fomit-frame-pointer>
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)
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endif()
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