Files
AC6_recomp/thirdparty/rexglue-sdk
Dipshet 2b52e5e2c8 Add dynamic vblank pacing for the FPS unlock (ac6_dynamic_vblank)
With the unlock forcing single-vblank presents, frame-locked content (menus,
hangar, in-engine cutscenes) free-runs far too fast while only gameplay should.
Pace the guest vblank dynamically: free-run only while the 3D world is being
rendered, otherwise force the native 60Hz.

"World is rendering" is detected from the GPU side - the command processor
stamps a heartbeat (NotifyWorldCompositorDraw) whenever a draw uses the
world/effects compositor pixel shader (ucode 17e5e4ac3e713245), which runs
every frame of 3D but never in the 2D front-end. The present timing hook then
sets a guest-vblank Hz override via the new GraphicsSystem hook. Only engages
under the unlock; ac6_dynamic_vblank=false restores the plain always-on unlock.
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Caution

This project is in early development. Expect things to not work quite right and there to be significant changes and breaking public API updates as development progresses. Contributions and feedback are welcome, but please be aware that the codebase is still evolving rapidly.


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ReXGlue converts Xbox 360 PowerPC code into portable C++ that runs natively on modern platforms.

ReXGlue is heavily rooted on the foundations of Xenia, the Xbox 360 emulator. Rather than interpreting or JIT-compiling PPC instructions at runtime, ReXGlue takes a different path: it generates C++ source code ahead of time, an approach inspired by XenonRecomp and rexdex's recompiler.

Latest SDK builds and releases are published on GitHub Releases. Join the Discord server for updates and share what you have created.

Example Projects

Quickstart

For quick start guide, full CLI reference, and config file options, see the wiki.

Disclaimer

ReXGlue is not affiliated with nor endorsed by Microsoft or Xbox. It is an independent project created for educational and development purposes. All trademarks and copyrights belong to their respective owners.

This project is not intended to promote piracy nor unauthorized use of copyrighted material. Any misuse of this software to endorse or enable this type of activity is strictly prohibited.

Credits

ReXGlue

  • Tom (crack) - Lead developer and project founder
  • Loreaxe - Core contributor of the Linux/POSIX, ARM, and Vulkan feature sets.
  • Soren/Roxxsen - Lead project manager and git maintainer.
  • Toby - Graphic designer.

Very Special Thank You:

  • Project Xenia - Their invaluable work on Xbox 360 emulation laid the groundwork for ReXGlue's development. This project (and numerous others) would not exist without their hard work and dedication.
  • XenonRecomp - For pioneering the modern static recompilation approach for Xbox 360. A lot of the codegen analysis logic and instruction translations are based on their work. Thank you!
  • rexdex's recompiler - The OG static recompiler for Xbox 360.
  • Many others in the Xbox 360 homebrew and modding communities whose work and research have contributed to the collective knowledge that makes projects like this possible.