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https://github.com/sal063/AC6_recomp
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ab90b54713
AC6 renders its cloud/smoke/explosion chain into half-res buffers, which look soft once the world is upscaled. Re-register those buffers at 1280x720 and 1x instead of 640x360 and 4x MSAA, the same EDRAM tiles, so nothing downstream moves, plus the pool reserve, compositor inputs and module viewport the enlarged chain needs, and keep the fixed 2:1 silhouette downscaler at its native size so its baked x2 cannot wrap. cvar: ac6_fullres_effects, off by default.