Files
AC6_recomp/thirdparty
Dipshet ab90b54713 Render world effects (clouds/smoke/explosions) at scene resolution
AC6 renders its cloud/smoke/explosion chain into half-res buffers, which look
soft once the world is upscaled. Re-register those buffers at 1280x720 and 1x
instead of 640x360 and 4x MSAA, the same EDRAM tiles, so nothing downstream moves,
plus the pool reserve, compositor inputs and module viewport the enlarged chain
needs, and keep the fixed 2:1 silhouette downscaler at its native size so its
baked x2 cannot wrap. cvar: ac6_fullres_effects, off by default.
2026-08-09 21:12:03 +02:00
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