Files
AC6_recomp/src/main.cpp
T

66 lines
2.0 KiB
C++

// ac6recomp - ReXGlue Recompiled Project
//
// This file is yours to edit. 'rexglue migrate' will NOT overwrite it.
#include <rex/cvar.h>
#include <rex/logging.h>
REXCVAR_DECLARE(bool, ac6_render_capture);
REXCVAR_DECLARE(bool, ac6_timing_hooks_enabled);
REXCVAR_DECLARE(bool, ac6_unlock_fps);
REXCVAR_DECLARE(bool, ac6_native_graphics_enabled);
REXCVAR_DECLARE(bool, ac6_experimental_replay_present);
REXCVAR_DECLARE(std::string, ac6_graphics_mode);
REXCVAR_DECLARE(std::string, log_file);
REXCVAR_DECLARE(std::string, log_level);
#include "generated/ac6recomp_config.h"
#include "generated/ac6recomp_init.h"
#include <fstream>
#include <iostream>
#include "ac6recomp_app.h"
// Early boot log to catch crashes before the SDK logger is ready
std::ofstream g_boot_log;
void InitEarlyLog() {
g_boot_log.open("boot.log", std::ios::out | std::ios::trunc);
if (g_boot_log.is_open()) {
g_boot_log << "AC6 Recompiled Early Boot Log" << std::endl;
g_boot_log << "-----------------------------" << std::endl;
g_boot_log.flush();
}
std::cout << "Early boot logging initialized." << std::endl;
}
std::unique_ptr<rex::ui::WindowedApp> Ac6recompAppCreate(rex::ui::WindowedAppContext& ctx) {
if (g_boot_log.is_open()) {
g_boot_log << "Ac6recompApp::Create called" << std::endl;
g_boot_log.flush();
}
// Force SDK logging to a file as well
REXCVAR_SET(log_file, "ac6recomp.log");
REXCVAR_SET(log_level, "info");
REXCVAR_SET(ac6_unlock_fps, false);
REXLOG_INFO("Ac6recompAppCreate: graphics mode={} replay_present={} capture={}",
REXCVAR_GET(ac6_graphics_mode),
REXCVAR_GET(ac6_experimental_replay_present) ? "true" : "false",
REXCVAR_GET(ac6_render_capture) ? "true" : "false");
return Ac6recompApp::Create(ctx);
}
REX_DEFINE_APP(ac6recomp, Ac6recompAppCreate)
// Hook into static initialization to start log early
struct EarlyBoot {
EarlyBoot() {
InitEarlyLog();
}
} g_early_boot;