mirror of
https://github.com/sal063/AC6_recomp
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19 lines
326 B
C++
19 lines
326 B
C++
#pragma once
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#include <rex/cvar.h>
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#include "d3d_state.h"
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REXCVAR_DECLARE(bool, ac6_render_capture);
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namespace ac6::d3d {
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void OnFrameBoundary();
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DrawStatsSnapshot GetDrawStats();
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FrameCaptureSnapshot TakeFrameCapture(FrameCaptureSummary* summary_out = nullptr);
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ShadowState GetShadowState();
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} // namespace ac6::d3d
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