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https://github.com/sal063/AC6_recomp
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ac6_widescreen = true (default false), renders missions at the window's aspect ratio (hor+) by patching the game's per-camera aspect data, so FOV, culling and every camera follow. Menus, hangar, briefing and FMV revert to 16:9 and letterbox. The HUD is pre-squeezed at draw time to stay crisp, and marker art is squared without moving the aim points. ac6_widescreen_cinematics enables it in in-game cutscenes(default true, gated).