Files
AC6_recomp/thirdparty/rexglue-sdk/include/native/filesystem/device.h
T
Dipshet 9b81d7b7e6 Mount the game from a .iso and DLC from raw containers directly
The game now mounts straight from a .iso beside the exe (selected by
title id; the assets folder still wins, and loose files layer over the
image so mods need no extraction), and DLC mounts straight from raw
STFS containers in a dlc folder, any layout, title updates ignored.
Disc image device ported from Xenia (BSD); one log line per source.
2026-08-06 02:37:42 +02:00

53 lines
1.6 KiB
C++

/**
* ReXGlue native filesystem layer
* Part of the AC6 Recompilation project
*/
#pragma once
#include <memory>
#include <string>
#include <native/filesystem/entry.h>
#include <rex/string/buffer.h>
#include <rex/thread/mutex.h>
namespace rex::filesystem {
class Device {
public:
explicit Device(const std::string_view mount_path);
virtual ~Device();
virtual bool Initialize() = 0;
const std::string& mount_path() const { return mount_path_; }
virtual bool is_read_only() const { return true; }
// Layered mounts: when true, a path that this device fails to resolve falls
// through to the next registered device whose mount path also matches
// (registration order = priority, so earlier devices win). Default false =
// this device is terminal for its mount, exactly the historical behaviour.
bool layered() const { return layered_; }
void set_layered(bool layered) { layered_ = layered; }
virtual void Dump(string::StringBuffer* string_buffer) = 0;
virtual Entry* ResolvePath(const std::string_view path) = 0;
virtual const std::string& name() const = 0;
virtual uint32_t attributes() const = 0;
virtual uint32_t component_name_max_length() const = 0;
virtual uint32_t total_allocation_units() const = 0;
virtual uint32_t available_allocation_units() const = 0;
virtual uint32_t sectors_per_allocation_unit() const = 0;
virtual uint32_t bytes_per_sector() const = 0;
protected:
rex::thread::global_critical_region global_critical_region_;
std::string mount_path_;
bool layered_ = false;
};
} // namespace rex::filesystem