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mirror of https://github.com/sal063/AC6_recomp synced 2026-08-22 15:11:33 -04:00
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v1.0.0-beta.2
AC6_recomp/tools
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Dipshet a353f9d7aa Write a crash report naming the guest instruction when the game dies
Any fatal event now writes one self-contained crash-<timestamp>.txt -
guest call stack, registers, a guest-versus-host verdict on the faulting
address, modules and the log tail naming rex_sub_* frames with no symbols.
2026-08-09 01:02:33 +02:00
..
ac6_mode1_codec.py
Upgraded to RexGlue v0.8 and edited a bit of the Audio code
2026-05-29 22:17:02 +03:00
export_ac6_audio.py
Added audio decompilation tool. Decodes only voicelines and BGM pack and movie packs for now. SFXs are stored under a different format not yet explored
2026-05-02 14:43:09 +03:00
export_ac6_ntxr.py
Add 60fps cutscene clamp for in-engine cinematics
2026-06-15 16:03:43 +03:00
extract_ac6_pac.py
Upgraded to RexGlue v0.8 and edited a bit of the Audio code
2026-05-29 22:17:02 +03:00
extract_ac6_runtime_fhm.py
Add 60fps cutscene clamp for in-engine cinematics
2026-06-15 16:03:43 +03:00
parse_ac6_swg.py
Add 60fps cutscene clamp for in-engine cinematics
2026-06-15 16:03:43 +03:00
run_ac6_asset_pipeline.py
Add 60fps cutscene clamp for in-engine cinematics
2026-06-15 16:03:43 +03:00
symbolize_crash.py
Write a crash report naming the guest instruction when the game dies
2026-08-09 01:02:33 +02:00
unpack_ac6_fhm.py
Add 60fps cutscene clamp for in-engine cinematics
2026-06-15 16:03:43 +03:00
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