# BFM retail debug menu — full AREA/SCENE list (transcribed by Drew from the live menu, 2026-08-07 S45)
# Entry: force gameMode(0x800B99DE)=7 per-frame; see docs/memory-map.md §S45.

AREA 1 CITY
	SCENE 1 THE-CASTLE-1
	SCENE 2 THE-CASTLE-2
	SCENE 3 THE-CASTLE-3
	SCENE 4 THE-CASTLE-4
	SCENE 5 THE-CASTLE-5

AREA 1 ACTION
	SCENE 6 OPENING
	SCENE 7 OPENING2
	SCENE 9 IZANAI-NO-MORI
	SCENE 10 RASEN-IRIGUCHI
	SCENE 11 RASEN-NAIBU
	SCENE 12 RASEN-TOP
	SCENE 14 CASTLE-GATE
	SCENE 15 1ST-BOSS

AREA 2 CITY
	SCENE 1 CITY-SONO-1
	SCENE 2 CITY-SONO-2
	SCENE 3 RESTART
	SCENE 4 FIGURE-SHOP
	SCENE 5 PAN-SHOP
	SCENE 6 ITEM-SHOP
	SCENE 7 INN
	SCENE 8 RECYCLE-SHOP
	SCENE 9 KYOUKAI
	SCENE 10 SAKABA

AREA 2 ACTION
	SCENE 1 MORI-SONO1
	SCENE 2 NOROI-NO-MORI1
	SCENE 3 MORI-SONO3
	SCENE 5 IN-STEAM-WOOD
	SCENE 6 STEAM-WOOD
	SCENE 7 STEAMWOOD-TOP
	SCENE 8 IN-STEAM-WOOD2
	SCENE 9 GANRYUU-ISLAND
	SCENE 10 BOCHI
	SCENE 11 KAZE-NO-TI
	SCENE 12 2ST-BOSS
	SCENE 13 FUTAGO-FUMOTO
	SCENE 14 FUTAGO-B
	SCENE 15 FUTAGO-NAIBU
	SCENE 16 KOWAI-HASI
	SCENE 17 FUTAGO-A
	SCENE 18 GEKIRYU
	SCENE 19 BOSS-TEMAE
	SCENE 20 FUTAGO-NAIGU-B

AREA 3 CITY
	SCENE 1 AREA3-CITY-1
	SCENE 2 AREA3-CITY-2
	SCENE 3 AREA3-RESTART
	SCENE 4 FIGURE-SHOP
	SCENE 5 PAN-SHOP
	SCENE 6 ITEM-SHOP
	SCENE 7 INN
	SCENE 8 RECYCLE-SHOP
	SCENE 9 KYOUKAI
	SCENE 10 SAKABA

AREA 3 ACTION
	SCENE 1 ISEKI-SONO1
	SCENE 2 ISEKI-SONO2
	SCENE 3 ISEKI-SONO3
	SCENE 4 ISEKI-SONO4
	SCENE 5 ISEKI-SONO5
	SCENE 6 ISEKI-SONO6
	SCENE 7 ISEKI-SONO7
	SCENE 8 CENTER-PATH
	SCENE 9 PLAZUMA-1
	SCENE 10 PLAZUMA-2
	SCENE 11 PLAZUMA-3
	SCENE 12 PLAZUMA-4
	SCENE 13 PLAZUMA-5
	SCENE 14 JUMP-ACT-1
	SCENE 15 JUMP-ACT-2
	SCENE 16 JUMP-ACT-3
	SCENE 17 JUMP-ACT-4
	SCENE 18 JUMP-ACT-5
	SCENE 19 HOTARU-SW
	SCENE 20 TIKA-SUIRO-1
	SCENE 21 HOTARU-SW2
	SCENE 22 AREA3-BOSS
	SCENE 23 HAIKOU-23
	SCENE 24 HAIKOU-24
	SCENE 25 HAIKOU-25
	SCENE 26 HAIKOU-26
	SCENE 27 HAIKOU-27
	SCENE 28 HAIKOU-28
	SCENE 29 HAIKOU-29
	SCENE 30 AREADEMO2-3
	SCENE 31 HAIKOU-31
	SCENE 32 TIKA-SUIRO-3
	SCENE 33 HAIKOU-33
	SCENE 34 HAIKOU-34
	SCENE 35 HAIKOU-35
	SCENE 36 HAIKOU-36
	SCENE 37 VAMBI-KYOUKAI

AREA 4 CITY
	SCENE 1 AREA4-CITY-1
	SCENE 2 AREA4-CITY-2
	SCENE 3 AREA4-RESTART
	SCENE 4 FIGURE-SHOP
	SCENE 5 PAN-SHOP
	SCENE 6 ITEM-SHOP
	SCENE 7 INN
	SCENE 8 RECYCLE-SHOP
	SCENE 9 KYOUKAI
	SCENE 10 SAKABA

AREA 4 ACTION
	SCENE 01 F-PALACE-LOBBY
	SCENE 02 F-PALACE-SONO2
	SCENE 03 F-PALACE-SONO3
	SCENE 04 F-PALACE-SONO4
	SCENE 05 F-PALACE-SONO5
	SCENE 06 F-PALACE-SONO6
	SCENE 07 F-PALACE-SONO7
	SCENE 08 F-PALACE-SONO8
	SCENE 09 F-PALACE-SONO9
	SCENE 10 F-PALACE-SONO-10
	SCENE 11 F-PALACE-SONO11
	SCENE 12 AREA4-BOSS
	SCENE 13 F-PALACE-ENTER
	SCENE 14 AREA4-CITY-KAJI
	SCENE 15 AREADEMO3-4

AREA 5 CITY
	SCENE 1 AREA5-CITY-1
	SCENE 2 AREA5-CITY-2
	SCENE 3 AREA5-RESTART
	SCENE 4 FIGURE-SHOP
	SCENE 5 PAN-SHOP
	SCENE 6 ITEM-SHOP
	SCENE 7 INN
	SCENE 8 RECYCLE-SHOP
	SCENE 9 KYOUKAI
	SCENE 10 SAKABA

AREA 5 ACTION
	SCENE 01 ARI-NO-SU1
	SCENE 02 ARI-NO-SU2
	SCENE 03 ARI-NO-SU3
	SCENE 04 ARI-NO-SU4
	SCENE 05 ARI-NO-SU5
	SCENE 06 ARI-NO-SU6
	SCENE 07 ARI-NO-SU7
	SCENE 08 ARI-NO-SU8
	SCENE 09 3D-LIFT
	SCENE 10 ARI-NO-SU10
	SCENE 11 AREA5-BOSS
	SCENE 12 AREADEMO4-5

AREA 6 ACTION
	SCENE 01 SORA-NO-TI
	SCENE 02 LAST-AREA-2
	SCENE 03 LAST-AREA-3
	SCENE 04 CALENDER-1
	SCENE 05 CALENDER-2
	SCENE 06 CALENDER-3
	SCENE 07 CALENDER-4
	SCENE 08 EDO
	SCENE 09 NIWA-1
	SCENE 10 NIWA-2
	SCENE 11 GND-LABO-1
	SCENE 12 GND-LABO-2
	SCNEE 13 TOPO
	SCENE 14 ELEVATOR
	SCENE 15 AREA6-BOSS
	SCENE 16 BANE
	SCENE 17 NIWA-3
	SCENE 18 NIWA-4
	SCENE 19 NORIKOMI-DEMO

AREA 7 ACTION
	SCENE 01 LAST-BATTLE-1
	SCENE 02 LAST-BATTLE-2
	SCENE 03 LAST-BATTLE-3
	SCENE 04 LAST-BATTLE-4
	SCENE 05 ENDING-2
	SCENE 06 LAST-SCENE
	SCENE 07 ENDING-1
	SCENE 08 ENDING-3
	SCENE 09 ZEN
# --- Measured location ids (S45 tour; loc = u16 @0x800B9A08) ---
# City interiors: A2=0x2013-0x201A  A3=0x2055-0x205B  A4=0x207A-0x2080  A5=0x2097-0x209D
#   (order: CITY-SONO-1, [SONO-2/RESTART unmeasured], FIGURE, PAN, ITEM, INN, RECYCLE, KYOUKAI, SAKABA)
# ACTION (measured): OPENING=0x3005 OPENING2=0x3006 1ST-BOSS=0x300E MORI-SONO1=0x3014
#   STEAM-WOOD=0x301E STEAMWOOD-TOP=0x301F GANRYUU=0x3021 2ST-BOSS=0x3024 GEKIRYU=0x302A
#   CENTER-PATH=0x3034 PLAZUMA-1=0x3035 AREADEMO2-3=0x304A VAMBI-KYOUKAI=0x3051
#   ENDING-1=0x30A4 ZEN=0x30A6 · village field=0x1010/0x1011 A3-city-exterior=0x1052
# Gaps 0x300F-0x3013 etc. = unlisted scenes (menu skips ids); MAIN/7's gates 0x3012/0x3079/0x3096
# live in such gaps -> static RE, not menu loads (memory-map §S45).
