- the gate DECODED from matched C (func_8012832C case 0x300E -> func_80128998 -> streaming
API with &cdFileLocTable[144]) -> scene arithmetic named the 1ST-BOSS arena -> ONE targeted
load captured it at 0x801E4C60
- RETRO-VERIFIED: Phase-3's dumps/ram_castle.bin (2026-06-14) holds it at the SAME address,
same 6,764-B exact prefix — R10 two independent datapoints two months apart;
bossHp_SteamKnight (0x801E4398) lives inside this module's image
- onboarded md_SC02_009 (id 0x3E, TLO 0x4): BYTE-IDENTICAL first build; fleet 213;
R22 213/213; tools-health OK; audit-disc UNCLAIMED 6 -> 5, residue 0
- the last 5 (MAIN/7, MAIN/9, SC03/53/54/56) reclassified emulator->STATIC-RE targets with
decoded leads (memory-map §S45 p3); loc-id map appended to docs/debug-menu-list.txt
- negatives banked: pause menu, memory-box prompt, new-game intro, high/low game, Minku
spawn (slot-A actor 0x15 = md_MAIN_015 candidate naming)