- psyq_identify over 4.7 (conv47, already ELF) AND 4.0 libs vs the resident
(MAIN.CD/FILE_010/1.1, --vram-base 0x800CEDF8), code window + whole file:
NIL footprint — 4.7 libsnd 1/226 (4-ins coincidence), libspu 0/134, libgte
0/509, libgpu 0/61; 4.0 libsnd 2/163 (VM_DON/VM_DOFF 4-5 ins), libspu/gte 0.
All hits are the §9.5 short-object coincidental class (<=8 ins).
- tool sanity: 4.0 libsnd vs the EXE snd region = 35/163 (works, version-sensitive)
- Ghidra corroboration: DsMix = {FUN_800d1bf8(); return 1;} custom wrapper (NOT
stock libsnd; R13 tag refuted); resident makes 61 distinct EXE-range jal calls
vs 37 internal — it CALLS the EXE's SDK, doesn't embed it
- => the resident is ~143 funcs of custom engine code; nothing to link. The
DetectPsyQ 4.7 was one coincidental signature. Phase-12 plan revised
(Drew-approved): drop the library-integration tasks; full substantial harvest
of the resident engine by hand (REAL, not LINKED). Resident unchanged 8e17e02f.
- docs/psyq-worklist.md: corrected resident section with the byte-evidence +
regen command; phase-ends/CURRENT_PHASE.md: revised task plan
- tools/psyq/CHECKSUMS.sha256: integrity record for psyq-4.7-converted.zip (R20) + Phase-12
provenance (the resident is 4.7 -> link from conv47/, not the EXE's 4.0 libs; R24)
- cookbook §11: the cross-binary dedup & code-share workflow — source-level macro share (NOT an
object swap; game fns are interior to one object/binary, D1), the byte-gate, sig_image notes
(h_exact workhorse / self-consistent h_norm D2 / linear-partition+code-end overlay boundaries),
the cross-report as the Phase-12/13 work queue, per-binary SDK provenance (R24)
- SETUP §6.8 + tooling inventory: sig_image.py, dedup_integrate.py, dup_report --cross,
make sig-overlays, config/dedup.us.yaml + src/shared/ (R21)
- docs/psyq-worklist.md: resident PsyQ is 4.7 (Phase-12 linking note)
- README: Gen2 status — resident is the 2nd byte-identical binary; cross-binary dedup live
(~9000 cross-binary groups / ~28 MB collapsible; one engine fn byte-identical in all 134 overlays)
- libspu and libsnd interleave in 0x3A444..0x4239C (the 800-subseg tail), so they link
as ONE combined region rather than two tangled passes
- NEW tools/make_snd_used.py: build the curated combined dir — merge both libs by vram,
pick the byte-matching object per aliased address (link_object), exclude 4 addresses
that don't reconcile in-region (kept as byte-identical stubs):
0x3C438 S_R/S_W, 0x3D424 S_GRMDT/FB/T — scattered-.bss commons, cross-object (§9.1)
0x3D94C S_IH/UT_RON — false placement (inside libsnd SSSTART.o)
0x3FA64 VM_F (237 ins) — scattered-.bss commons (the one real loss)
- subsegs via gen_lib_subsegs.py (9 snd blocks + 8 sgap game/excluded-stub gaps);
integrate window 0x3A444..0x4239C; region byte-verified 60/60
- src/800.c trimmed at [0x3A444,0x4239C): kept 732 items < 0x3A444 (ALL matched C +
game + the deferred SSGM stub preserved), 0 real-C moved
- dual byte-gate PASS: 143dbb89 with and without the sound objects
- LINKED 710 -> 935 (+225); REAL still 43; byte-identical 48.66% (nearly half the EXE)
- deferred: SSGM.o @0x1BD80 (isolated, matched-C region, 8 ins)
- NEW tools/gen_lib_subsegs.py: generate splat subseg lines + integrate stub list for a
multi-block library (section-size-correct block ends — bakes in the libc2/T6 boundary
gotcha so it can't recur). Reused for libspu/libsnd next.
- libgte = GTE math, 53 objects in 22 blocks across the old 800b region (game code
interleaved as 800b/800b_2..800b_7). Resegmented from the generator; integrate window
0x4787C..0x51804 so it sees exactly the 22 in-region blocks
- 5 libgs-gap libgte objects (MTX_05/07/11/REG03/REG11) DEFERRED — gsgap1/2/4/5 stay
stubs (gsgap2 != MTX_07 exactly, needs a sub-split); documented in worklist
- progress.py linked_subsegs() now resolves `$(VAR)` stub lists (LIBGTE_STUBS) — the long
multi-block lists are passed via a make var
- region byte-verified 58/58 (clean, no scattered .bss); rm'd src/800b.c (region starts
with a lib block) so splat regenerates the fragments; 22 src/libgteN.c + 6 game frags
- dual byte-gate PASS: 143dbb89 with and without the libgte objects
- LINKED 590 -> 710 (+120); REAL still 43; byte-identical 37.93%
- reordered remaining libs value-first (libspu/libsnd next; dense libcard/libapi last)
- splat: libc2 C stdlib in 2 blocks — main 16-obj run libc2_1 (BZERO/MEMCPY/STRCMP/
PRINTF/PRNT[jtbl ok]/.../SETJMP) split from 800c, + STRCAT.o libc2_2 split from
800c2; new game-code fragments 800c3 + regenerated 800c2
- region byte-verified 17/17; PRNT.o printf-format jtbl resolves via NOLOAD .rodata
- BOUNDARY GOTCHA found + fixed: SETJMP.o .text is 0x80 B (8-align pad), not the
0x78 psyq_identify reports (30 ins) -> the libc2_1/800c3 boundary was 8 B too low,
overlapping SETJMP's padded tail; the relink inserted +8 padding and shifted the
whole downstream image (56k diff bytes, +8 file len). Fix: boundary = last obj's
readelf .text size (0x5CE18), not ins-count. Lesson recorded in docs/psyq-worklist.md
- when a library block sits at a subseg start, rm the old .c so splat regenerates it
- dual byte-gate PASS: 143dbb89 with and without the libc2 objects
- LINKED 528 -> 590; REAL still 43; byte-identical 32.25%
- splat: split 800b2 into [800b2][libgpu][800c]; libgpu block = EXT.o+PRIM.o
(vram 0x80058890-0x80059234, holds LoadClut/LoadClut2 + primitives)
- SYS.o (3109 ins) EXCLUDED — scattered-.bss commons (cookbook §9.1, the GS_001
class): SYS references .bss by section+offset but the original linker scattered
the commons across 0x80078xxx/0x800c5xxx, so no single NOLOAD base reproduces it.
Stays a byte-identical INCLUDE_ASM stub in 800c; documented in docs/psyq-worklist.md
- curated dir .run/obj40/libgpu_used = {EXT,PRIM} (validates the _used mechanism for
the later alias libraries); Makefile LIBGPU_* + gated psyq_integrate + -T
- src/800b2.c trimmed; src/libgpu.c + src/800c.c committed (stub records); the trim's
9 "moved" items were all splat-auto empties (regenerated identically, 0 real lost)
- dual byte-gate PASS: 143dbb89 with libgpu objects AND without (stub fallback)
- LINKED 375 -> 424; REAL still 43; byte-identical 24.32%