# BFM retail debug menu — full AREA/SCENE list (transcribed by Drew from the live menu, 2026-08-07 S45) # Entry: force gameMode(0x800B99DE)=7 per-frame; see docs/memory-map.md §S45. AREA 1 CITY SCENE 1 THE-CASTLE-1 SCENE 2 THE-CASTLE-2 SCENE 3 THE-CASTLE-3 SCENE 4 THE-CASTLE-4 SCENE 5 THE-CASTLE-5 AREA 1 ACTION SCENE 6 OPENING SCENE 7 OPENING2 SCENE 9 IZANAI-NO-MORI SCENE 10 RASEN-IRIGUCHI SCENE 11 RASEN-NAIBU SCENE 12 RASEN-TOP SCENE 14 CASTLE-GATE SCENE 15 1ST-BOSS AREA 2 CITY SCENE 1 CITY-SONO-1 SCENE 2 CITY-SONO-2 SCENE 3 RESTART SCENE 4 FIGURE-SHOP SCENE 5 PAN-SHOP SCENE 6 ITEM-SHOP SCENE 7 INN SCENE 8 RECYCLE-SHOP SCENE 9 KYOUKAI SCENE 10 SAKABA AREA 2 ACTION SCENE 1 MORI-SONO1 SCENE 2 NOROI-NO-MORI1 SCENE 3 MORI-SONO3 SCENE 5 IN-STEAM-WOOD SCENE 6 STEAM-WOOD SCENE 7 STEAMWOOD-TOP SCENE 8 IN-STEAM-WOOD2 SCENE 9 GANRYUU-ISLAND SCENE 10 BOCHI SCENE 11 KAZE-NO-TI SCENE 12 2ST-BOSS SCENE 13 FUTAGO-FUMOTO SCENE 14 FUTAGO-B SCENE 15 FUTAGO-NAIBU SCENE 16 KOWAI-HASI SCENE 17 FUTAGO-A SCENE 18 GEKIRYU SCENE 19 BOSS-TEMAE SCENE 20 FUTAGO-NAIGU-B AREA 3 CITY SCENE 1 AREA3-CITY-1 SCENE 2 AREA3-CITY-2 SCENE 3 AREA3-RESTART SCENE 4 FIGURE-SHOP SCENE 5 PAN-SHOP SCENE 6 ITEM-SHOP SCENE 7 INN SCENE 8 RECYCLE-SHOP SCENE 9 KYOUKAI SCENE 10 SAKABA AREA 3 ACTION SCENE 1 ISEKI-SONO1 SCENE 2 ISEKI-SONO2 SCENE 3 ISEKI-SONO3 SCENE 4 ISEKI-SONO4 SCENE 5 ISEKI-SONO5 SCENE 6 ISEKI-SONO6 SCENE 7 ISEKI-SONO7 SCENE 8 CENTER-PATH SCENE 9 PLAZUMA-1 SCENE 10 PLAZUMA-2 SCENE 11 PLAZUMA-3 SCENE 12 PLAZUMA-4 SCENE 13 PLAZUMA-5 SCENE 14 JUMP-ACT-1 SCENE 15 JUMP-ACT-2 SCENE 16 JUMP-ACT-3 SCENE 17 JUMP-ACT-4 SCENE 18 JUMP-ACT-5 SCENE 19 HOTARU-SW SCENE 20 TIKA-SUIRO-1 SCENE 21 HOTARU-SW2 SCENE 22 AREA3-BOSS SCENE 23 HAIKOU-23 SCENE 24 HAIKOU-24 SCENE 25 HAIKOU-25 SCENE 26 HAIKOU-26 SCENE 27 HAIKOU-27 SCENE 28 HAIKOU-28 SCENE 29 HAIKOU-29 SCENE 30 AREADEMO2-3 SCENE 31 HAIKOU-31 SCENE 32 TIKA-SUIRO-3 SCENE 33 HAIKOU-33 SCENE 34 HAIKOU-34 SCENE 35 HAIKOU-35 SCENE 36 HAIKOU-36 SCENE 37 VAMBI-KYOUKAI AREA 4 CITY SCENE 1 AREA4-CITY-1 SCENE 2 AREA4-CITY-2 SCENE 3 AREA4-RESTART SCENE 4 FIGURE-SHOP SCENE 5 PAN-SHOP SCENE 6 ITEM-SHOP SCENE 7 INN SCENE 8 RECYCLE-SHOP SCENE 9 KYOUKAI SCENE 10 SAKABA AREA 4 ACTION SCENE 01 F-PALACE-LOBBY SCENE 02 F-PALACE-SONO2 SCENE 03 F-PALACE-SONO3 SCENE 04 F-PALACE-SONO4 SCENE 05 F-PALACE-SONO5 SCENE 06 F-PALACE-SONO6 SCENE 07 F-PALACE-SONO7 SCENE 08 F-PALACE-SONO8 SCENE 09 F-PALACE-SONO9 SCENE 10 F-PALACE-SONO-10 SCENE 11 F-PALACE-SONO11 SCENE 12 AREA4-BOSS SCENE 13 F-PALACE-ENTER SCENE 14 AREA4-CITY-KAJI SCENE 15 AREADEMO3-4 AREA 5 CITY SCENE 1 AREA5-CITY-1 SCENE 2 AREA5-CITY-2 SCENE 3 AREA5-RESTART SCENE 4 FIGURE-SHOP SCENE 5 PAN-SHOP SCENE 6 ITEM-SHOP SCENE 7 INN SCENE 8 RECYCLE-SHOP SCENE 9 KYOUKAI SCENE 10 SAKABA AREA 5 ACTION SCENE 01 ARI-NO-SU1 SCENE 02 ARI-NO-SU2 SCENE 03 ARI-NO-SU3 SCENE 04 ARI-NO-SU4 SCENE 05 ARI-NO-SU5 SCENE 06 ARI-NO-SU6 SCENE 07 ARI-NO-SU7 SCENE 08 ARI-NO-SU8 SCENE 09 3D-LIFT SCENE 10 ARI-NO-SU10 SCENE 11 AREA5-BOSS SCENE 12 AREADEMO4-5 AREA 6 ACTION SCENE 01 SORA-NO-TI SCENE 02 LAST-AREA-2 SCENE 03 LAST-AREA-3 SCENE 04 CALENDER-1 SCENE 05 CALENDER-2 SCENE 06 CALENDER-3 SCENE 07 CALENDER-4 SCENE 08 EDO SCENE 09 NIWA-1 SCENE 10 NIWA-2 SCENE 11 GND-LABO-1 SCENE 12 GND-LABO-2 SCNEE 13 TOPO SCENE 14 ELEVATOR SCENE 15 AREA6-BOSS SCENE 16 BANE SCENE 17 NIWA-3 SCENE 18 NIWA-4 SCENE 19 NORIKOMI-DEMO AREA 7 ACTION SCENE 01 LAST-BATTLE-1 SCENE 02 LAST-BATTLE-2 SCENE 03 LAST-BATTLE-3 SCENE 04 LAST-BATTLE-4 SCENE 05 ENDING-2 SCENE 06 LAST-SCENE SCENE 07 ENDING-1 SCENE 08 ENDING-3 SCENE 09 ZEN # --- Measured location ids (S45 tour; loc = u16 @0x800B9A08) --- # City interiors: A2=0x2013-0x201A A3=0x2055-0x205B A4=0x207A-0x2080 A5=0x2097-0x209D # (order: CITY-SONO-1, [SONO-2/RESTART unmeasured], FIGURE, PAN, ITEM, INN, RECYCLE, KYOUKAI, SAKABA) # ACTION (measured): OPENING=0x3005 OPENING2=0x3006 1ST-BOSS=0x300E MORI-SONO1=0x3014 # STEAM-WOOD=0x301E STEAMWOOD-TOP=0x301F GANRYUU=0x3021 2ST-BOSS=0x3024 GEKIRYU=0x302A # CENTER-PATH=0x3034 PLAZUMA-1=0x3035 AREADEMO2-3=0x304A VAMBI-KYOUKAI=0x3051 # ENDING-1=0x30A4 ZEN=0x30A6 · village field=0x1010/0x1011 A3-city-exterior=0x1052 # Gaps 0x300F-0x3013 etc. = unlisted scenes (menu skips ids); MAIN/7's gates 0x3012/0x3079/0x3096 # live in such gaps -> static RE, not menu loads (memory-map §S45).