Files
Drew T 9235800fb7 tools+docs(phase-33.5): task 11 — kit part 2: the firewall pack (templates/gitignore.decomp extracted byte-for-byte from the wiki fence — gitignore_template_check now runs in tools-health; firewall.txt with purge:/glob:/required:/pending:/fixture: rules; audit_public.template.py generalised from the repo's audit with its sources in the config, refusing zero sources; firewall-fixture/ = 16 synthetic bytes + sha1, the planted negative control), no-rom.template.yml, the docs/.run READMEs, ops-setup.decomp.md, bootstrap.template.sh (skeleton), CLAUDE.decomp-overlay.md (the four fail-safes + session-start extras), pa-overlays.md (7 fenced blocks: DIGEST, the 🛑 checkpoint block, the PhaseEnd narrative axis, effort rows, cookbook entry shape + triage table, wave-playbook skeleton, settings/mcp), the LICENSE/NOTICE/README/CONTRIBUTING skeletons, .clang-format + make-format.snippet.mk; tools/MANIFEST.md (325 tool files by ladder phase from one read-only survey, coverage 325/325, as Phase-N tasks); tools/kit_lint.py (fence-aware leak grep, the PLACEHOLDERS set-diff, in-memory compile / bash -n / JSON+YAML, the gitignore diff, TODO counts, coverage; --selftest = the R39 control) wired into tools-health; decomp-architect/README.md in doc_links DEFAULT; SETUP row; PLACEHOLDERS Used-in cells reconciled; make tools-health OK on this tree (detached run, .run/P33.5/tools_health_t11.log); story-timeline regenerated by the report step; log + checkpoint (NEXT = task 12, Max)
2026-09-07 19:22:51 -06:00

1.7 KiB

NOTICE — the sources under src/

The C files under src/ are a reimplementation of the executable code of {{GAME_TITLE}} ({{PLATFORM}}, {{GAME_SERIAL}}), written so that the game's own compiler turns them back into the original machine code byte for byte. They exist for study, interoperability and preservation: to document how the game works, to make its code readable, and to keep it buildable after the original tools and media are gone.

{{GAME_TITLE}} and its code are © TODO(publisher, year). The original work is theirs. This project is not affiliated with, sponsored by or endorsed by the rights holder.

No license is asserted over the contents of src/. They are derived from the copyrighted program and are published as a reimplementation for the purposes above, in the manner of other matching decompilations of commercial games. Nothing here grants anyone more rights in the original work than they already have, and nothing here should be read as a license to distribute the game or its compiled code. The compiled output of these sources is, by design, identical to the original binaries — distributing that output is distributing the game's code; don't.

What this repository does not contain: the game's executable, its disc or cartridge data, any disassembly listing, any memory image, or the vendor's SDK. Building requires your own copy of the game (see the top-level README.md).

The rest of the repository — the tooling under tools/, the build system and the documentation under docs/ — is the project's own work and is licensed under {{LICENSE_CHOICE}} (LICENSE). Third-party components are listed with their licenses in THIRD_PARTY.md.