mirror of
https://github.com/Druthulu/BFM-decomp
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0d6380c845
- splat: split 800c into [800c][libmcrd1][800c2][libmcrd2]; LIBMCRD.o (2186 ins,
the 55 LIBMCRD_OBJ_* + _card_* memcard I/O) and USERFUNC.o (68 ins) are 2
non-adjacent blocks split by game/libc2/libapi/libcard code (800c2)
- Makefile LIBMCRD_* + gated psyq_integrate libmcrd1,libmcrd2 + -T
- region byte-verified: 2/2 objects, 27 .bss commons all recovered (not scattered)
- src/800c.c trimmed (0 real-C moved); src/{libmcrd1,800c2,libmcrd2}.c committed
- dual byte-gate PASS: 143dbb89 with and without the libmcrd objects
- LINKED 424 -> 528; REAL still 43; byte-identical 29.29%
- NB: these are the libmcrd SDK objects; the game SaveLoadRoutine/Q#5 is Phase 12