{{PROJECT_NAME}}
A matching decompilation of {{GAME_TITLE}} ({{PLATFORM}}, {{GAME_SERIAL}}): C source that, compiled with the original era's toolchain and linked in the original order, reproduces every shipped binary byte for byte, verified by a hash check inside every build.
{{PROJECT_GOALS}}
Status
Progress numbers are generated by tools/progress.py and appear here once Phase 5 wires it (TODO(phase-5)).
Building from your own copy of the game
This repository contains no byte of the game: no executable, no disc or cartridge data, no disassembly listing, no memory image, no vendor SDK. To build, you need your own legally obtained copy.
- TODO(phase-1): stage your dump under
disks/(ignored by git) and run the extractor; it verifies your extraction against the committed manifest of hashes. - TODO(phase-3):
make buildreproduces each binary and checks its hash; the clean fleet verification is indocs/ops-setup.md. - TODO(phase-9): the fresh-clone proof — a stranger with their own copy can extract, build and verify from this README alone.
The no-ROM policy
Nothing derived from the game enters git — from the first commit, whether the repository is public or private. The
.gitignore is the firewall; tools/audit_public.py (its sources in config/firewall.txt) is the gate, run in CI on every
push; a pasted listing of the target's instructions counts too. See docs/wiki/The-ROM-firewall.md (TODO: created when
the wiki is set up) and src/NOTICE.md.
How this project is made
{{AI_DISCLOSURE}}
The standard it holds itself to: a function is "matched" only when the whole binary still hashes with it compiled from source; names and types are evidence-based, never guessed (an address-named placeholder is honest); every outward message to another project is written by a person; the project makes no automated requests to community services. The record — the phase syntheses, the decision log, the cookbook of byte-proven idioms — is what makes the work auditable.
Repository visibility
{{PUBLIC_OR_PRIVATE}}
Acknowledgements
Prior community work this project builds on or was checked against: {{COMMUNITY_WORK}}. The governance and method come from ProjectArchitect 2.0 and the decomp-architect kit distilled from a finished matching decompilation.
License
The project's own work — the tooling, the build system, the documentation — is licensed under {{LICENSE_CHOICE}}
(LICENSE). No license is asserted over the reimplemented sources under src/ (src/NOTICE.md). Third-party
components keep their own licenses (THIRD_PARTY.md). {{GAME_TITLE}} is the property of its rights holder.
Contributing
See CONTRIBUTING.md: bring your own copy of the game, never commit anything derived from it, and read the AI-use
conduct section before your first pull request.