mirror of
https://github.com/Druthulu/BFM-decomp
synced 2026-09-26 21:36:06 -04:00
788f33d523
- the gate DECODED from matched C (func_8012832C case 0x300E -> func_80128998 -> streaming API with &cdFileLocTable[144]) -> scene arithmetic named the 1ST-BOSS arena -> ONE targeted load captured it at 0x801E4C60 - RETRO-VERIFIED: Phase-3's dumps/ram_castle.bin (2026-06-14) holds it at the SAME address, same 6,764-B exact prefix — R10 two independent datapoints two months apart; bossHp_SteamKnight (0x801E4398) lives inside this module's image - onboarded md_SC02_009 (id 0x3E, TLO 0x4): BYTE-IDENTICAL first build; fleet 213; R22 213/213; tools-health OK; audit-disc UNCLAIMED 6 -> 5, residue 0 - the last 5 (MAIN/7, MAIN/9, SC03/53/54/56) reclassified emulator->STATIC-RE targets with decoded leads (memory-map §S45 p3); loc-id map appended to docs/debug-menu-list.txt - negatives banked: pause menu, memory-box prompt, new-game intro, high/low game, Minku spawn (slot-A actor 0x15 = md_MAIN_015 candidate naming)
2 lines
54 B
Plaintext
2 lines
54 B
Plaintext
8d901b7c4f8692ae9ed9a3ea05ef50ce4544db46 md_SC02_009
|