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BFM-decomp/config/check.md_SC02_009.sha
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Drew T 788f33d523 feat(phase-30 S45 L3-p3): SC02/9 = the Steam Knight boss module — decoded, captured, retro-verified, onboarded; parked = 5
- the gate DECODED from matched C (func_8012832C case 0x300E -> func_80128998 -> streaming
  API with &cdFileLocTable[144]) -> scene arithmetic named the 1ST-BOSS arena -> ONE targeted
  load captured it at 0x801E4C60
- RETRO-VERIFIED: Phase-3's dumps/ram_castle.bin (2026-06-14) holds it at the SAME address,
  same 6,764-B exact prefix — R10 two independent datapoints two months apart;
  bossHp_SteamKnight (0x801E4398) lives inside this module's image
- onboarded md_SC02_009 (id 0x3E, TLO 0x4): BYTE-IDENTICAL first build; fleet 213;
  R22 213/213; tools-health OK; audit-disc UNCLAIMED 6 -> 5, residue 0
- the last 5 (MAIN/7, MAIN/9, SC03/53/54/56) reclassified emulator->STATIC-RE targets with
  decoded leads (memory-map §S45 p3); loc-id map appended to docs/debug-menu-list.txt
- negatives banked: pause menu, memory-box prompt, new-game intro, high/low game, Minku
  spawn (slot-A actor 0x15 = md_MAIN_015 candidate naming)
2026-08-07 15:07:55 -06:00

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8d901b7c4f8692ae9ed9a3ea05ef50ce4544db46 md_SC02_009