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Update codebase with changes for Zelda 64: Recompiled 1.2
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@@ -1,9 +1,11 @@
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#ifndef __RECOMP_DATA_H__
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#define __RECOMP_DATA_H__
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namespace recomp {
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namespace recomputil {
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void init_extended_actor_data();
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void reset_actor_data();
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void register_data_api_exports();
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}
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#endif
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