Update codebase with changes for Zelda 64: Recompiled 1.2

This commit is contained in:
Mr-Wiseguy
2025-06-03 01:14:09 -04:00
parent 6a10095c88
commit 1e19dad587
71 changed files with 4913 additions and 674 deletions
+129 -102
View File
@@ -31,7 +31,7 @@ static struct {
std::mutex cur_controllers_mutex;
std::vector<SDL_GameController*> cur_controllers{};
std::unordered_map<SDL_JoystickID, ControllerState> controller_states;
std::array<float, 2> rotation_delta{};
std::array<float, 2> mouse_delta{};
std::mutex pending_input_mutex;
@@ -42,6 +42,10 @@ static struct {
bool rumble_active;
} InputState;
static struct {
std::list<std::filesystem::path> files_dropped;
} DropState;
std::atomic<recomp::InputDevice> scanning_device = recomp::InputDevice::COUNT;
std::atomic<recomp::InputField> scanned_input;
@@ -93,85 +97,82 @@ bool should_override_keystate(SDL_Scancode key, SDL_Keymod mod) {
}
}
return false;
return false;
}
bool sdl_event_filter(void* userdata, SDL_Event* event) {
switch (event->type) {
case SDL_EventType::SDL_KEYDOWN:
{
SDL_KeyboardEvent* keyevent = &event->key;
{
SDL_KeyboardEvent* keyevent = &event->key;
// Skip repeated events when not in the menu
if (!recompui::is_context_taking_input() &&
event->key.repeat) {
break;
}
// Skip repeated events when not in the menu
if (!recompui::is_context_capturing_input() &&
event->key.repeat) {
break;
}
if ((keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_RETURN && (keyevent->keysym.mod & SDL_Keymod::KMOD_ALT)) ||
keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_F11
if ((keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_RETURN && (keyevent->keysym.mod & SDL_Keymod::KMOD_ALT)) ||
keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_F11
) {
recompui::toggle_fullscreen();
recompui::toggle_fullscreen();
}
if (scanning_device != recomp::InputDevice::COUNT) {
if (keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_ESCAPE) {
recomp::cancel_scanning_input();
}
if (scanning_device != recomp::InputDevice::COUNT) {
if (keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_ESCAPE) {
recomp::cancel_scanning_input();
} else if (scanning_device == recomp::InputDevice::Keyboard) {
set_scanned_input({(uint32_t)InputType::Keyboard, keyevent->keysym.scancode});
}
} else {
if (!should_override_keystate(keyevent->keysym.scancode, static_cast<SDL_Keymod>(keyevent->keysym.mod))) {
queue_if_enabled(event);
}
else if (scanning_device == recomp::InputDevice::Keyboard) {
set_scanned_input({ (uint32_t)InputType::Keyboard, keyevent->keysym.scancode });
}
}
break;
else {
if (!should_override_keystate(keyevent->keysym.scancode, static_cast<SDL_Keymod>(keyevent->keysym.mod))) {
queue_if_enabled(event);
}
}
}
break;
case SDL_EventType::SDL_CONTROLLERDEVICEADDED:
{
SDL_ControllerDeviceEvent* controller_event = &event->cdevice;
SDL_GameController* controller = SDL_GameControllerOpen(controller_event->which);
printf("Controller added: %d\n", controller_event->which);
if (controller != nullptr) {
printf(" Instance ID: %d\n", SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller)));
ControllerState& state = InputState.controller_states[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))];
state.controller = controller;
{
SDL_ControllerDeviceEvent* controller_event = &event->cdevice;
SDL_GameController* controller = SDL_GameControllerOpen(controller_event->which);
printf("Controller added: %d\n", controller_event->which);
if (controller != nullptr) {
printf(" Instance ID: %d\n", SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller)));
ControllerState& state = InputState.controller_states[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))];
state.controller = controller;
if (SDL_GameControllerHasSensor(controller, SDL_SensorType::SDL_SENSOR_GYRO) && SDL_GameControllerHasSensor(controller, SDL_SensorType::SDL_SENSOR_ACCEL)) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SensorType::SDL_SENSOR_GYRO, SDL_TRUE);
SDL_GameControllerSetSensorEnabled(controller, SDL_SensorType::SDL_SENSOR_ACCEL, SDL_TRUE);
}
if (SDL_GameControllerHasSensor(controller, SDL_SensorType::SDL_SENSOR_GYRO) && SDL_GameControllerHasSensor(controller, SDL_SensorType::SDL_SENSOR_ACCEL)) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SensorType::SDL_SENSOR_GYRO, SDL_TRUE);
SDL_GameControllerSetSensorEnabled(controller, SDL_SensorType::SDL_SENSOR_ACCEL, SDL_TRUE);
}
}
break;
}
break;
case SDL_EventType::SDL_CONTROLLERDEVICEREMOVED:
{
SDL_ControllerDeviceEvent* controller_event = &event->cdevice;
printf("Controller removed: %d\n", controller_event->which);
InputState.controller_states.erase(controller_event->which);
}
break;
{
SDL_ControllerDeviceEvent* controller_event = &event->cdevice;
printf("Controller removed: %d\n", controller_event->which);
InputState.controller_states.erase(controller_event->which);
}
break;
case SDL_EventType::SDL_QUIT: {
if (!ultramodern::is_game_started()) {
ultramodern::quit();
return true;
}
recompui::ContextId config_context_id = recompui::get_config_context_id();
if (!recompui::is_context_shown(config_context_id)) {
recompui::show_context(config_context_id, "");
}
banjo::open_quit_game_prompt();
recompui::activate_mouse();
break;
}
case SDL_EventType::SDL_MOUSEWHEEL:
{
SDL_MouseWheelEvent* wheel_event = &event->wheel;
InputState.mouse_wheel_pos.fetch_add(wheel_event->y * (wheel_event->direction == SDL_MOUSEWHEEL_FLIPPED ? -1 : 1));
}
queue_if_enabled(event);
break;
{
SDL_MouseWheelEvent* wheel_event = &event->wheel;
InputState.mouse_wheel_pos.fetch_add(wheel_event->y * (wheel_event->direction == SDL_MOUSEWHEEL_FLIPPED ? -1 : 1));
}
queue_if_enabled(event);
break;
case SDL_EventType::SDL_CONTROLLERBUTTONDOWN:
if (scanning_device != recomp::InputDevice::COUNT) {
auto menuToggleBinding0 = recomp::get_input_binding(recomp::GameInput::TOGGLE_MENU, 0, recomp::InputDevice::Controller);
@@ -180,22 +181,24 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
if ((menuToggleBinding0.input_type != 0 && event->cbutton.button == menuToggleBinding0.input_id) ||
(menuToggleBinding1.input_type != 0 && event->cbutton.button == menuToggleBinding1.input_id)) {
recomp::cancel_scanning_input();
} else if (scanning_device == recomp::InputDevice::Controller) {
}
else if (scanning_device == recomp::InputDevice::Controller) {
SDL_ControllerButtonEvent* button_event = &event->cbutton;
auto scanned_input_index = recomp::get_scanned_input_index();
if ((scanned_input_index == static_cast<int>(recomp::GameInput::TOGGLE_MENU) ||
scanned_input_index == static_cast<int>(recomp::GameInput::ACCEPT_MENU) ||
scanned_input_index == static_cast<int>(recomp::GameInput::APPLY_MENU)) && (
button_event->button == SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP ||
button_event->button == SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN ||
button_event->button == SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
button_event->button == SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) {
scanned_input_index == static_cast<int>(recomp::GameInput::ACCEPT_MENU) ||
scanned_input_index == static_cast<int>(recomp::GameInput::APPLY_MENU)) && (
button_event->button == SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP ||
button_event->button == SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN ||
button_event->button == SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
button_event->button == SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) {
break;
}
set_scanned_input({(uint32_t)InputType::ControllerDigital, button_event->button});
set_scanned_input({ (uint32_t)InputType::ControllerDigital, button_event->button });
}
} else {
}
else {
queue_if_enabled(event);
}
break;
@@ -217,8 +220,8 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
set_stick_return_event.user.data1 = nullptr;
set_stick_return_event.user.data2 = nullptr;
recompui::queue_event(set_stick_return_event);
set_scanned_input({(uint32_t)InputType::ControllerAnalog, axis_event->axis + 1});
set_scanned_input({ (uint32_t)InputType::ControllerAnalog, axis_event->axis + 1 });
}
else if (axis_value < -axis_threshold) {
SDL_Event set_stick_return_event;
@@ -228,9 +231,10 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
set_stick_return_event.user.data2 = nullptr;
recompui::queue_event(set_stick_return_event);
set_scanned_input({(uint32_t)InputType::ControllerAnalog, -axis_event->axis - 1});
set_scanned_input({ (uint32_t)InputType::ControllerAnalog, -axis_event->axis - 1 });
}
} else {
}
else {
queue_if_enabled(event);
}
break;
@@ -276,6 +280,22 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
InputState.pending_mouse_delta[0] += motion_event->xrel;
InputState.pending_mouse_delta[1] += motion_event->yrel;
}
queue_if_enabled(event);
break;
case SDL_EventType::SDL_DROPBEGIN:
DropState.files_dropped.clear();
break;
case SDL_EventType::SDL_DROPFILE:
DropState.files_dropped.emplace_back(std::filesystem::path(std::u8string_view((const char8_t*)(event->drop.file))));
SDL_free(event->drop.file);
break;
case SDL_EventType::SDL_DROPCOMPLETE:
recompui::drop_files(DropState.files_dropped);
break;
case SDL_EventType::SDL_CONTROLLERBUTTONUP:
// Always queue button up events to avoid missing them during binding.
recompui::queue_event(*event);
break;
default:
queue_if_enabled(event);
break;
@@ -285,6 +305,7 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
void recomp::handle_events() {
SDL_Event cur_event;
static bool started = false;
static bool exited = false;
while (SDL_PollEvent(&cur_event) && !exited) {
exited = sdl_event_filter(nullptr, &cur_event);
@@ -301,6 +322,11 @@ void recomp::handle_events() {
SDL_ShowCursor(cursor_visible ? SDL_ENABLE : SDL_DISABLE);
SDL_SetRelativeMouseMode(cursor_locked ? SDL_TRUE : SDL_FALSE);
}
if (!started && ultramodern::is_game_started()) {
started = true;
recompui::process_game_started();
}
}
constexpr SDL_GameControllerButton SDL_CONTROLLER_BUTTON_SOUTH = SDL_CONTROLLER_BUTTON_A;
@@ -465,7 +491,7 @@ void recomp::poll_inputs() {
// Read the deltas while resetting them to zero.
{
std::lock_guard lock{ InputState.pending_input_mutex };
InputState.rotation_delta = InputState.pending_rotation_delta;
InputState.pending_rotation_delta = { 0.0f, 0.0f };
@@ -482,14 +508,14 @@ void recomp::set_rumble(int controller_num, bool on) {
ultramodern::input::connected_device_info_t recomp::get_connected_device_info(int controller_num) {
switch (controller_num) {
case 0:
return ultramodern::input::connected_device_info_t {
.connected_device = ultramodern::input::Device::Controller,
.connected_pak = ultramodern::input::Pak::RumblePak,
};
case 0:
return ultramodern::input::connected_device_info_t{
.connected_device = ultramodern::input::Device::Controller,
.connected_pak = ultramodern::input::Pak::RumblePak,
};
}
return ultramodern::input::connected_device_info_t {
return ultramodern::input::connected_device_info_t{
.connected_device = ultramodern::input::Device::None,
.connected_pak = ultramodern::input::Pak::None,
};
@@ -506,7 +532,8 @@ void recomp::update_rumble() {
if (InputState.rumble_active) {
InputState.cur_rumble += 0.17f;
if (InputState.cur_rumble > 1) InputState.cur_rumble = 1;
} else {
}
else {
InputState.cur_rumble *= 0.92f;
InputState.cur_rumble -= 0.01f;
if (InputState.cur_rumble < 0) InputState.cur_rumble = 0;
@@ -647,13 +674,13 @@ void recomp::get_mouse_deltas(float* x, float* y) {
void recomp::apply_joystick_deadzone(float x_in, float y_in, float* x_out, float* y_out) {
float joystick_deadzone = (float)recomp::get_joystick_deadzone() / 100.0f;
if(fabsf(x_in) < joystick_deadzone) {
if (fabsf(x_in) < joystick_deadzone) {
x_in = 0.0f;
}
else {
if(x_in > 0.0f) {
if (x_in > 0.0f) {
x_in -= joystick_deadzone;
}
}
else {
x_in += joystick_deadzone;
}
@@ -661,13 +688,13 @@ void recomp::apply_joystick_deadzone(float x_in, float y_in, float* x_out, float
x_in /= (1.0f - joystick_deadzone);
}
if(fabsf(y_in) < joystick_deadzone) {
if (fabsf(y_in) < joystick_deadzone) {
y_in = 0.0f;
}
else {
if(y_in > 0.0f) {
if (y_in > 0.0f) {
y_in -= joystick_deadzone;
}
}
else {
y_in += joystick_deadzone;
}
@@ -695,7 +722,7 @@ void recomp::set_right_analog_suppressed(bool suppressed) {
bool recomp::game_input_disabled() {
// Disable input if any menu that blocks input is open.
return recompui::is_context_taking_input();
return recompui::is_context_capturing_input();
}
bool recomp::all_input_disabled() {
@@ -735,16 +762,16 @@ std::string controller_button_to_string(SDL_GameControllerButton button) {
return PF_DPAD_LEFT;
case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
return PF_DPAD_RIGHT;
// case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_MISC1:
// return "";
// case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_PADDLE1:
// return "";
// case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_PADDLE2:
// return "";
// case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_PADDLE3:
// return "";
// case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_PADDLE4:
// return "";
// case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_MISC1:
// return "";
// case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_PADDLE1:
// return "";
// case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_PADDLE2:
// return "";
// case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_PADDLE3:
// return "";
// case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_PADDLE4:
// return "";
case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_TOUCHPAD:
return PF_SONY_TOUCHPAD;
default:
@@ -752,7 +779,7 @@ std::string controller_button_to_string(SDL_GameControllerButton button) {
}
}
std::unordered_map<SDL_Scancode, std::string> scancode_codepoints {
std::unordered_map<SDL_Scancode, std::string> scancode_codepoints{
{SDL_SCANCODE_LEFT, PF_KEYBOARD_LEFT},
// NOTE: UP and RIGHT are swapped with promptfont.
{SDL_SCANCODE_UP, PF_KEYBOARD_RIGHT},
@@ -856,15 +883,15 @@ std::string controller_axis_to_string(int axis) {
std::string recomp::InputField::to_string() const {
switch ((InputType)input_type) {
case InputType::None:
return "";
case InputType::ControllerDigital:
return controller_button_to_string((SDL_GameControllerButton)input_id);
case InputType::ControllerAnalog:
return controller_axis_to_string(input_id);
case InputType::Keyboard:
return keyboard_input_to_string((SDL_Scancode)input_id);
default:
return std::to_string(input_type) + "," + std::to_string(input_id);
case InputType::None:
return "";
case InputType::ControllerDigital:
return controller_button_to_string((SDL_GameControllerButton)input_id);
case InputType::ControllerAnalog:
return controller_axis_to_string(input_id);
case InputType::Keyboard:
return keyboard_input_to_string((SDL_Scancode)input_id);
default:
return std::to_string(input_type) + "," + std::to_string(input_id);
}
}