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Update codebase with changes for Zelda 64: Recompiled 1.2
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@@ -0,0 +1,15 @@
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#include "ui_span.h"
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#include <cassert>
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namespace recompui {
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Span::Span(Element *parent) : Element(parent, 0, "span", true) {
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set_font_style(FontStyle::Normal);
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}
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Span::Span(Element *parent, const std::string &text) : Span(parent) {
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set_text(text);
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}
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};
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