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Update codebase with changes for Zelda 64: Recompiled 1.2
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#pragma once
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#include "ui_element.h"
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#include "ui_label.h"
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namespace recompui {
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class Span : public Element {
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protected:
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std::string_view get_type_name() override { return "Span"; }
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public:
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Span(Element *parent);
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Span(Element *parent, const std::string &text);
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};
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} // namespace recompui
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