mirror of
https://github.com/BanjoRecomp/BanjoRecomp
synced 2026-06-21 14:53:36 -04:00
button press anims & temp reassignment state when opening assignment modal
This commit is contained in:
@@ -1,11 +1,84 @@
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#include "ui_assign_players_modal.h"
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#include "elements/ui_label.h"
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#include "elements/ui_container.h"
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#include "recomp_ui.h"
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namespace recompui {
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recompui::ContextId assign_players_modal_context;
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static constexpr float assign_player_card_size = 128.0f;
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static constexpr float assign_player_card_icon_size = 64.0f;
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AssignPlayerCard::AssignPlayerCard(Element *parent) : Element(parent, 0, "div", false) {
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set_display(Display::Flex);
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set_flex_direction(FlexDirection::Column);
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set_align_items(AlignItems::Center);
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set_justify_content(JustifyContent::Center);
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set_width(assign_player_card_size);
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set_height(assign_player_card_size);
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set_border_color(theme::color::BorderSoft);
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set_border_width(theme::border::width, Unit::Dp);
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set_border_radius(theme::border::radius_sm, Unit::Dp);
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set_background_color(theme::color::Transparent);
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recompui::ContextId context = get_current_context();
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icon = context.create_element<Svg>(this, "assets/icons/RecordBorder.svg");
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icon->set_width(assign_player_card_icon_size, Unit::Dp);
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icon->set_height(assign_player_card_icon_size, Unit::Dp);
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icon->set_color(theme::color::TextDim);
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}
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AssignPlayerCard::~AssignPlayerCard() {
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}
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void AssignPlayerCard::update_player_card(int player_index) {
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static const float scale_anim_duration = 0.25f;
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bool is_assigned = recompinput::get_player_is_assigned(player_index);
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if (!is_assigned) {
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icon->set_scale_2D(1.0f, 1.0f);
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set_background_color(theme::color::Transparent);
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icon->set_color(theme::color::TextDim);
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icon->set_src("assets/icons/RecordBorder.svg");
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return;
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}
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set_background_color(theme::color::PrimaryA20);
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bool has_controller =recompinput::does_player_have_controller(player_index);
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std::chrono::steady_clock::duration time_since_last_button_press = recompinput::get_player_time_since_last_button_press(player_index);
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auto millis = static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(time_since_last_button_press).count());
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float seconds = millis / 1000.0f;
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if (seconds > 0 && seconds < scale_anim_duration) {
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float t = 1.0f - (seconds / scale_anim_duration);
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float scale = 1.0f + t * 0.15f;
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icon->set_scale_2D(scale, scale);
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icon->set_color(theme::color::Text, 200 + static_cast<int>(t * 55.0f));
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} else {
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icon->set_scale_2D(1.0f, 1.0f);
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icon->set_color(theme::color::Text, 200);
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}
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if (has_controller) {
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icon->set_src("assets/icons/Cont.svg");
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} else {
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icon->set_src("assets/icons/Keyboard.svg");
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}
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}
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static const float assignPlayersHFPaddingVert = 20.0f;
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static const float assignPlayersHFPaddingHorz = 20.0f;
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static void set_button_side_styles(Element *el) {
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el->set_align_items(AlignItems::Center);
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el->set_width_auto();
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el->set_height_auto();
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el->set_flex_basis_auto();
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el->set_gap(8.0f);
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}
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AssignPlayersModal::AssignPlayersModal(Element *parent) : Element(parent, 0, "div", false) {
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recompui::ContextId context = get_current_context();
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@@ -47,6 +120,12 @@ AssignPlayersModal::AssignPlayersModal(Element *parent) : Element(parent, 0, "di
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modal->set_border_color(theme::color::WhiteA20);
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modal->set_background_color(theme::color::ModalOverlay);
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fake_focus_button = context.create_element<Element>(modal, 0, "button", false);
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fake_focus_button->set_position(Position::Absolute);
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fake_focus_button->set_width(0, Unit::Dp);
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fake_focus_button->set_height(0, Unit::Dp);
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fake_focus_button->set_opacity(0);
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context.create_element<Label>(modal, "Assign Players", LabelStyle::Large);
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player_elements_wrapper = context.create_element<Element>(modal, 0, "div", false);
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@@ -56,38 +135,76 @@ AssignPlayersModal::AssignPlayersModal(Element *parent) : Element(parent, 0, "di
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player_elements_wrapper->set_align_items(AlignItems::Center);
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player_elements_wrapper->set_width(100, Unit::Percent);
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player_elements_wrapper->set_padding(24, Unit::Dp);
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Element* footer = context.create_element<Element>(modal, 0, "div", false);
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footer->set_display(Display::Flex);
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footer->set_position(Position::Relative);
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footer->set_flex_direction(FlexDirection::Row);
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footer->set_align_items(AlignItems::Center);
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footer->set_justify_content(JustifyContent::SpaceBetween);
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footer->set_width(100.0f, Unit::Percent);
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footer->set_height_auto();
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footer->set_padding_top(assignPlayersHFPaddingVert);
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footer->set_padding_bottom(assignPlayersHFPaddingVert);
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footer->set_padding_left(assignPlayersHFPaddingHorz);
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footer->set_padding_right(assignPlayersHFPaddingHorz);
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auto left = context.create_element<Container>(footer, FlexDirection::Row, JustifyContent::FlexStart, 0);
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set_button_side_styles(left);
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close_button = context.create_element<Button>(left, "Cancel", ButtonStyle::Tertiary);
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close_button->add_pressed_callback(recompinput::stop_player_assignment_and_close_modal);
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auto right = context.create_element<Container>(footer, FlexDirection::Row, JustifyContent::FlexEnd, 0);
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retry_button = context.create_element<Button>(right, "Retry", ButtonStyle::Warning);
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retry_button->set_enabled(false);
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retry_button->add_pressed_callback(recompinput::start_player_assignment);
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confirm_button = context.create_element<Button>(right, "Confirm", ButtonStyle::Primary);
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confirm_button->set_enabled(false);
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confirm_button->add_pressed_callback(recompinput::commit_player_assignment);
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set_button_side_styles(right);
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}
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AssignPlayersModal::~AssignPlayersModal() {
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}
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static void set_player_element_assigned(Element* player_element, bool assigned, bool as_controller) {
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if (assigned) {
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if (as_controller) {
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player_element->set_background_color(theme::color::PrimaryA50);
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} else {
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player_element->set_background_color(theme::color::SecondaryA50);
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}
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} else {
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player_element->set_background_color(theme::color::Transparent);
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}
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}
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void AssignPlayersModal::process_event(const Event &e) {
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if (!is_open) {
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return;
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}
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if (e.type == EventType::Update) {
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if (!recompinput::is_player_assignment_active()) {
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return;
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}
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if (player_elements.empty() || player_elements.size() != recompinput::get_num_players()) {
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create_player_elements();
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}
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for (int i = 0; i < recompinput::get_num_players(); i++) {
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set_player_element_assigned(player_elements[i], recompinput::get_player_is_assigned(i), recompinput::does_player_have_controller(i));
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player_elements[i]->update_player_card(i);
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}
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if (!recompinput::is_player_assignment_active()) {
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if (recompinput::get_player_is_assigned(0)) {
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confirm_button->set_enabled(true);
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retry_button->set_enabled(true);
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if (was_assigning) {
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confirm_button->focus();
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}
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}
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was_assigning = false;
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} else {
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fake_focus_button->focus();
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was_assigning = true;
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}
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if (recompinput::get_player_is_assigned(0)) {
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confirm_button->set_enabled(true);
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retry_button->set_enabled(true);
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} else {
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confirm_button->set_enabled(false);
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retry_button->set_enabled(false);
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}
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queue_update();
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}
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}
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@@ -98,18 +215,7 @@ void AssignPlayersModal::create_player_elements() {
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recompui::ContextId context = get_current_context();
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for (int i = 0; i < recompinput::get_num_players(); i++) {
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Element* player_element = context.create_element<Element>(player_elements_wrapper, 0, "div", false);
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player_element->set_display(Display::Flex);
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player_element->set_flex_direction(FlexDirection::Column);
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player_element->set_align_items(AlignItems::Center);
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player_element->set_justify_content(JustifyContent::Center);
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player_element->set_width(100);
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player_element->set_height(100);
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player_element->set_border_color(theme::color::BorderSoft);
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player_element->set_border_width(theme::border::width, Unit::Dp);
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player_element->set_border_radius(theme::border::radius_sm, Unit::Dp);
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player_element->set_background_color(theme::color::Transparent);
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AssignPlayerCard* player_element = context.create_element<AssignPlayerCard>(player_elements_wrapper);
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player_elements.push_back(player_element);
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}
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}
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