mirror of
https://github.com/BanjoRecomp/BanjoRecomp
synced 2026-08-10 18:56:36 -04:00
clear and reset input bindings implemented
This commit is contained in:
@@ -172,6 +172,9 @@ namespace recomp {
|
||||
GameInput get_input_from_enum_name(const std::string_view name);
|
||||
InputField& get_input_binding(int profile_index, GameInput input, size_t binding_index);
|
||||
void set_input_binding(int profile_index, GameInput input, size_t binding_index, InputField value);
|
||||
void clear_input_binding(int profile_index, GameInput input);
|
||||
void reset_input_binding(int profile_index, InputDevice device, GameInput input);
|
||||
void reset_profile_bindings(int profile_index, recomp::InputDevice device);
|
||||
int add_input_profile(const std::string &key, const std::string &name, InputDevice device, bool custom);
|
||||
int get_input_profile_by_key(const std::string &key);
|
||||
const std::string &get_input_profile_key(int profile_index);
|
||||
|
||||
Reference in New Issue
Block a user