diff --git a/assets/Banjo.svg b/assets/Banjo.svg
new file mode 100644
index 0000000..0662cbe
--- /dev/null
+++ b/assets/Banjo.svg
@@ -0,0 +1,128 @@
+
+
+
diff --git a/assets/Kazooie.svg b/assets/Kazooie.svg
new file mode 100644
index 0000000..4458cb0
--- /dev/null
+++ b/assets/Kazooie.svg
@@ -0,0 +1,98 @@
+
+
+
diff --git a/assets/banjkazoobg.svg b/assets/banjkazoobg.svg
deleted file mode 100644
index 1fffad2..0000000
--- a/assets/banjkazoobg.svg
+++ /dev/null
@@ -1,37 +0,0 @@
-
diff --git a/src/main/main.cpp b/src/main/main.cpp
index 585b210..6cdc46a 100644
--- a/src/main/main.cpp
+++ b/src/main/main.cpp
@@ -545,14 +545,16 @@ void on_launcher_init(recompui::LauncherMenu *menu) {
);
game_options_menu->add_default_options();
+ constexpr float banjo_apsect_ratio = 1.0434f;
+ constexpr float banjo_height = 500.0f;
+
// TODO: Style launcher and get better background.
- auto bg_element = menu->set_launcher_background_svg("banjkazoobg.svg");
- bg_element->set_top(0.0f);
- bg_element->set_bottom(0.0f);
+ auto bg_element = menu->set_launcher_background_svg("Banjo.svg");
+ bg_element->set_top(50.0f, recompui::Unit::Percent);
bg_element->set_left(50.0f, recompui::Unit::Percent);
- bg_element->set_height(1080.0f, recompui::Unit::Dp);
- bg_element->set_width(1920.0f, recompui::Unit::Dp);
- bg_element->set_translate_2D(-50.0f, 0.0f, recompui::Unit::Percent);
+ bg_element->set_height(banjo_height, recompui::Unit::Dp);
+ bg_element->set_width(banjo_height * banjo_apsect_ratio, recompui::Unit::Dp);
+ bg_element->set_translate_2D(-50.0f, -50.0f, recompui::Unit::Percent);
bg_element->set_opacity(0.25f);
}