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https://github.com/BanjoRecomp/BanjoRecomp
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Add interpolation to almost every 2D element in the game. (#20)
* Add interpolation to almost every 2D element in the game. * Add comments. * Fix interpolation on life icon. Also fix text interpolation. * Fix interpolation for more 2D elements and disable vertex interpolation on them.
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+38
-6
@@ -38,13 +38,38 @@
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// HUD Honeycomb: 0x00F34000 - 0x00F3400F
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#define HUD_HONEYCOMB_TRANSFORM_ID_START 0x00F34000
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#define HUD_HONEYCOMB_TRANSFORM_ID_COUNT 6
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// HUD score item depth rects: 0x00F34010 - 0x00F340FF
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#define HUD_SCORE3_DEPTH_RECT_TRANSFORM_ID_START 0x00F34010
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// HUD Life Score: 0x00F34010 - 0x00F34017
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#define HUD_LIFESCORE_TRANSFORM_PRINT_ID_START 0x00F34010
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// HUD score items: 0x00F34100 - 0x00F3FFFF
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#define HUD_SCORE3_TRANSFORM_ID_START 0x00F34100
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// HUD Life Score: 0x00F34018 - 0x00F3401F
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#define HUD_LIFESCORE_TRANSFORM_ID_START 0x00F34018
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// HUD Health Score: 0x00F34020 - 0x00F3402F
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#define HUD_HEALTHSCORE_TRANSFORM_ID_START 0x00F34020
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// HUD Air Score: 0x00F34030 - 0x00F3403F
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#define HUD_AIRSCORE_TRANSFORM_ID_START 0x00F34030
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// HUD Jinjo Score: 0x00F34040 - 0x00F3404F
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#define HUD_JINJOSCORE_TRANSFORM_ID_START 0x00F34040
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// HUD Score 2 Print: 0x00F34050 - 0x00F3414F
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#define HUD_SCORE2_TRANSFORM_PRINT_ID_START 0x00F34050
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#define HUD_SCORE2_TRANSFORM_PRINT_ID_COUNT 4
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// HUD Score 2: 0x00F34150 - 0x00F3424F
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#define HUD_SCORE2_TRANSFORM_ID_START 0x00F34150
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// HUD Score 3 Print: 0x00F34250 - 0x00F3434F
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#define HUD_SCORE3_TRANSFORM_PRINT_ID_START 0x00F34250
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#define HUD_SCORE3_TRANSFORM_PRINT_ID_COUNT 4
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// HUD score item depth rects: 0x00F34350 - 0x00F343FF
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#define HUD_SCORE3_DEPTH_RECT_TRANSFORM_ID_START 0x00F34350
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// HUD Score 3: 0x00F34400 - 0x00F3FFFF
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#define HUD_SCORE3_TRANSFORM_ID_START 0x00F34400
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// Lens flare: 0x00F40000 - 0x00F40FFF
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#define LENS_FLARE_TRANSFORM_ID_START 0x00F40000
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@@ -53,9 +78,16 @@
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// Snow: 0x00F41000 - 0x00F410FF
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#define SNOW_TRANSFORM_ID_START 0x00F41000
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// Snow: 0x00F42000 - 0x00F420FF
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// Clanker: 0x00F42000 - 0x00F420FF
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#define CLANKER_TRANSFORM_ID_START 0x00F42000
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// HUD Totals Print: 0x00F42100 - 0x00F421FF
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#define HUD_TOTALS_PRINT_TRANSFORM_ID_START 0x00F42100
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// Zoombox Print: 0x00F42200 - 0x00F520FF
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#define ZOOMBOX_PRINT_TRANSFORM_ID_START 0x00F42200
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#define ZOOMBOX_PRINT_TRANSFORM_ID_COUNT 512
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// Normal Particles: 0x01000000 - 0x01FFFFFF
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#define NORMAL_PARTICLE_TRANSFORM_ID_START 0x01000000
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#define NORMAL_PARTICLE_ID_MAX 0x01000000
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