diff --git a/patches/transition_patches.c b/patches/transition_patches.c index 06399af..47f1867 100644 --- a/patches/transition_patches.c +++ b/patches/transition_patches.c @@ -294,9 +294,7 @@ RECOMP_PATCH void gctransition_draw(Gfx **gdl, Mtx **mptr, Vtx **vptr){ } // @recomp Calculate the ratio between the original aspect ratio and the current aspect ratio. - // TODO change this back to using the actual framebuffer size when RT64 uses that aspect ratio instead of adjusting to 4:3. - // float original_aspect = (float)DEFAULT_FRAMEBUFFER_WIDTH / DEFAULT_FRAMEBUFFER_HEIGHT; - float original_aspect = 4.0f / 3.0f; + float original_aspect = (float)DEFAULT_FRAMEBUFFER_WIDTH / DEFAULT_FRAMEBUFFER_HEIGHT; float cur_aspect = recomp_get_target_aspect_ratio(original_aspect); float aspect_ratio_ratio = cur_aspect / original_aspect;